Introduction to 360 Video
360-degree video (also called omnidirectional or spherical video) is an immersive format that captures footage in every direction simultaneously. Unlike traditional video that frames a specific field of view, 360 video records the entire surrounding environment, allowing viewers to control their perspective by rotating the view in any direction during playback. This interactive experience creates a sense of presence and spatial awareness that traditional video cannot achieve, making it powerful for virtual tours, immersive storytelling, training simulations, and documentation.
Core Concepts & Terminology
Key Terms
Term | Definition |
---|---|
Equirectangular Projection | The standard 2D format for 360 videos (rectangular with 2:1 aspect ratio) |
Field of View (FOV) | The extent of observable world visible at any moment |
Monoscopic | Single-image 360 video (no depth perception) |
Stereoscopic | 3D 360 video with separate images for each eye, creating depth perception |
Stitching | The process of joining multiple camera feeds into a seamless 360 image |
Nadir | The bottom point in a 360 sphere (often where the tripod appears) |
Zenith | The top point in a 360 sphere |
Spatial Audio | Sound that changes based on where the viewer is looking |
Head Mounted Display (HMD) | Devices like VR headsets used to view 360 content |
Overcapture | Shooting in 360 but outputting traditional framed video |
Parallax Error | Visual errors caused by differences in camera positions |
Hotspots | Interactive elements added to 360 videos |
360 Video vs. VR
- 360 Video: Pre-recorded footage where viewers can look around but not move within the space
- Virtual Reality (VR): Interactive computer-generated environment where users can move and interact
- Mixed Reality: Combines elements of both 360 video and VR with varying levels of interactivity
Equipment Guide
360 Cameras
Consumer Level ($200-500)
- Insta360 One X2/One RS
- GoPro MAX
- Ricoh Theta X
- Kandao QooCam 8K
Prosumer Level ($500-2,000)
- Insta360 Pro 2
- Kandao Obsidian GO
- Vuze XR
- QooCam 8K Enterprise
Professional Level ($2,000-30,000+)
- Insta360 Titan
- Kandao Obsidian Pro
- Z CAM V1 Pro
- Professional multi-camera rigs (RED, ARRI, etc.)
Essential Accessories
Accessory | Purpose | Recommendations |
---|---|---|
Monopods/Selfie Sticks | Camera support with minimal footprint | Insta360 Invisible Selfie Stick, Manfrotto Elements |
Tripods | Stable shooting platform | Manfrotto 055, Benro Mach3, Insta360 Tripod |
Memory Cards | High-speed storage | SanDisk Extreme Pro V30, Lexar Professional 1066x |
External Batteries | Extended shooting time | Anker PowerCore, RAVPower Portable Charger |
Protective Cases | Transport and storage | Pelican Cases, GoPro Casey |
VR Headsets | Preview and review footage | Oculus Quest 2, HTC Vive, Valve Index |
External Microphones | Better audio quality | Zoom H3-VR, Rode Wireless GO, Ambeo VR Mic |
Camera Mounting Options
- Invisible Selfie Stick: Positioned in camera blind spot
- Low-Profile Tripod: Minimizes visible equipment
- Helmet/Head Mount: POV shooting
- Vehicle Mount: Car, bike, drone attachments
- Specialized Mounts: Bullet-time arrays, underwater housings
Pre-Production Planning
Storyboarding for 360
- Spherical Storyboard Templates: Use specialized templates showing equirectangular grid
- Overhead Diagrams: Plan camera and subject positioning
- Shot List: Note camera height, movement, and action direction
- “Hero” Direction: Identify primary viewing direction for key moments
- Viewer Attention Guides: Plan visual or audio cues to direct attention
Location Scouting Considerations
- Space Assessment: Evaluate distance needed between camera and subjects
- Lighting Challenges: Check for extreme contrast and light sources
- Sound Environment: Test for echoes, ambient noise, and acoustic properties
- Camera Placement Options: Identify mounting points and tripod locations
- Power Access: Note available power sources for longer shoots
- Weather Concerns: Plan for wind, precipitation, and temperature effects on equipment
- Privacy/Permission: Secure location permissions (everything will be visible)
360 Specific Script Elements
- Spatial Directions: Include notes on where action occurs around the sphere
- Viewer Orientation Cues: Plan visual/audio elements to guide attention
- Pacing Adjustments: Allow time for viewers to explore the environment
- Blocking Notes: Detail where all crew, equipment, and subjects should position
- Transition Planning: Design how to move between scenes effectively
Production Techniques
Camera Setup Best Practices
- Height Placement: Position at average eye level (about 5’7″) unless stylistic choice dictates otherwise
- Level Horizon: Use built-in or external levels to ensure straight horizon
- Stabilization: Use gyro stabilization features when available
- Distance from Subjects: Maintain 3-6 feet minimum from primary subjects
- Memory Card Speed: Use V30 or faster cards to prevent dropped frames
- Resolution Settings: Shoot in highest available resolution (typically 5.7K-8K)
- Frame Rate Choice: 30fps standard, 60fps for action, 24fps for cinematic look
- Stitching Preview: Use real-time stitching preview when available
Lighting for 360
Technique | Application | Benefit |
---|---|---|
Ambient Existing Light | Documentary, natural settings | Most natural appearance |
Overhead Lighting | Studio, controlled environments | Hides light sources in zenith blind spot |
Light Spheres/Orbs | Dramatic lighting | Can appear as natural set elements |
Hidden Light Sources | Behind objects in scene | Creates motivated light without visible sources |
Practical Lights | Lamps, windows, fixtures in scene | Realistic motivation for illumination |
HDR Shooting | High contrast scenarios | Preserves details in highlights and shadows |
Gradient Lighting | Directional environment light | Creates sense of space and orientation |
Audio Recording
- Spatial Audio Formats: ambisonics (1st order, 2nd order), binaural, object-based
- Microphone Placement: Positioned with camera at ear height
- Audio Sync Methods: Slate clap, timecode, camera audio scratch track
- Ambience Capture: Record 1-2 minutes of room tone for each location
- Monitoring: Use headphones to check for unwanted noise
- Spatial Post-Production: Plan for audio that follows viewing direction
- Voice Recording: Consider ADR for cleaner dialogue in post
Directing & Blocking
- Actor Spacing: Position subjects in “power positions” (30°, 90°, 150°, etc. from main view)
- Eye Contact Rules: Direct eye contact = talking to viewer
- Movement Patterns: Use curved paths rather than straight lines towards camera
- Camera Awareness: All actors must understand camera coverage is everywhere
- Rehearsal Viewing: Use VR headset to check blocking during rehearsals
- Action Staging: Avoid placing key action directly behind primary focus
- Direction Giving: Director must be hidden or incorporated into scene
Common Shooting Mistakes to Avoid
- Camera Shadow: Visible shadow of camera/tripod
- Crew Visibility: Production team visible in shot
- Nadir Hole: Unpatched tripod mount area
- Stitch Lines: Visible seams between camera lenses
- Parallax Issues: Objects too close to camera causing stitching errors
- Inconsistent Exposure: Different brightness between lenses
- Shaky Movement: Too much camera motion causing viewer discomfort
- Hidden Action: Key events happening outside viewer’s current view
Post-Production Workflow
Stitching Process
- Import Footage: Load raw files from all camera lenses/cameras
- Calibration: Apply lens profiles and geometric corrections
- Alignment: Manually or automatically align overlapping areas
- Color Matching: Equalize color and exposure between lenses
- Seam Optimization: Fine-tune stitch lines for minimum visibility
- Stabilization: Apply horizon leveling and motion stabilization
- Nadir Patching: Remove or replace tripod/mount from bottom view
- Export Stitched Footage: Create equirectangular video files
Editing Considerations
- Timeline Organization: Group sequences by location/scene
- Pacing Adjustments: Allow 10-15 seconds minimum for key scenes
- Transition Types: Cuts, fades, or specialized 360 transitions
- Initial View Setting: Set starting orientation for each clip
- Viewer Guidance: Add visual or audio cues to direct attention
- Text Placement: Position titles in comfortable viewing zone
- Continuity Checking: Review in VR headset to check flow
Visual Effects & Graphics
- Placement Considerations: Position titles/graphics at comfortable viewing angle (20° above/below eye level)
- 3D Space Integration: Use 3D positioning rather than flat overlays
- Equirectangular Distortion: Account for warping in design
- Motion Graphics: Animate elements to guide viewer attention
- Nadir Logo Placement: Common location for branding
- Hotspot Creation: Add interactive elements if platform supports
- Stereo Alignment: Ensure graphics work in both left/right eyes for stereoscopic content
Color Grading
- Uniform Adjustments: Apply changes across entire 360 sphere
- Selective Corrections: Address specific areas with tracked power windows
- Matching Between Cameras: Ensure consistent look across all lenses
- HDR Considerations: Maintain realistic dynamic range
- VR Headset Monitoring: Check colors in actual viewing environment
- Saturation Control: Avoid over-saturation which can cause discomfort
- Gradient Balancing: Fix any visible seams in sky/uniform areas
Recommended Software
Process | Entry Level | Professional |
---|---|---|
Stitching | Insta360 Studio, GoPro Player | PTGui, Mistika VR, Adobe Premiere Pro |
Editing | Adobe Premiere Rush, Final Cut Pro | Adobe Premiere Pro, DaVinci Resolve |
Visual Effects | Adobe After Effects, Mocha VR | Nuke with CaraVR, Adobe After Effects with Skybox |
Color Grading | DaVinci Resolve, Premiere Pro | DaVinci Resolve Studio, Mistika Boutique |
Audio Editing | Adobe Audition, GarageBand | Reaper with Ambisonics plugins, Facebook 360 Spatial Workstation |
All-in-One | Insta360 Studio Pro, Final Cut Pro + 360° plugins |
Compression & Export
Resolution Standards
Platform | Recommended Resolution | Maximum File Size |
---|---|---|
YouTube | 5.7K (5760×2880) | 128GB |
4K (3840×1920) | 10GB | |
Vimeo | 8K (7680×3840) | 8GB (Pro account) |
Oculus TV | 5.7K (5760×2880) | No fixed limit |
VR Headsets | 4K-8K depending on device | Device dependent |
Optimal Export Settings
- Codec: H.264 for compatibility, H.265/HEVC for higher quality
- Bitrate: 30-60 Mbps for 4K, 60-100 Mbps for 5.7K, 100-150 Mbps for 8K
- Frame Rate: Match source (typically 30fps, 60fps for action)
- Format: MP4 container for broadest compatibility
- Metadata Injection: Add spatial metadata for proper playback
- Audio Format: AAC for stereo, Ambisonics for spatial audio
- Keyframe Interval: Every 1-2 seconds (30-60 frames)
Metadata Requirements
- 360 Video Flag: Spherical video designation
- Projection Type: Equirectangular (most common)
- Stereo Mode: None (monoscopic) or Top-Bottom/Left-Right (stereoscopic)
- Initial Viewport: Starting orientation (heading, pitch, roll)
- Spatial Audio Flag: Identifies audio format (ambisonics, etc.)
- Stitching Software Info: Details on how video was processed
Distribution & Publishing
Platform Optimization
Platform | Special Requirements | Best Practices |
---|---|---|
YouTube | Requires spatial metadata injection | Use YouTube’s spatial media metadata injector |
Facebook/Instagram | Automatic detection for 360 format | Verify proper detection after upload |
Vimeo | Manual 360 setting activation | Enable “This video was shot in 360°” option |
Oculus TV | .mp4 format with proper metadata | Test on target device before distribution |
Custom WebVR | JavaScript player (A-Frame, Three.js) | Include fallback for non-VR browsers |
VR App Stores | Platform-specific requirements | Follow developer guidelines for each store |
Embedding Options
- iFrames: YouTube/Vimeo embed codes with 360 parameters
- Custom Players: JauntVR, Roundme, ThingLink, or Kuula
- WebVR Frameworks: A-Frame, React 360, or Three.js
- Native Applications: Unity or Unreal Engine for advanced experiences
- VR Headset Platforms: Oculus TV, SteamVR, Viveport, PlayStation VR
Analytics & Viewer Data
- Heatmaps: Visual representation of where viewers are looking
- Viewport Tracking: Analyzing viewing patterns and engagement
- Retention Metrics: How long viewers stay engaged with content
- Device Statistics: What platforms are most commonly used
- Interaction Data: How viewers engage with hotspots or interactive elements
360 Video Applications
Industry Applications
Industry | Applications | Examples |
---|---|---|
Real Estate | Virtual property tours, construction progress | Matterport, Zillow 3D Home |
Tourism | Destination marketing, hotel showcases | Marriott VR Postcards, Destination BC |
Education | Virtual field trips, training simulations | Google Expeditions, Unimersiv |
Healthcare | Medical training, therapeutic applications | AccuVein, VR therapy for PTSD |
Journalism | Immersive reporting, documentaries | NYT VR, Within documentaries |
Entertainment | Concerts, sports events, behind-the-scenes | Live Nation concerts, NBA VR broadcasts |
Retail | Virtual showrooms, product demonstrations | IKEA VR, North Face VR experiences |
Architecture | Building walkthroughs, design visualization | IrisVR, Enscape |
Storytelling Approaches
- Observer Experience: Viewer as invisible witness to events
- Participant Role: Addressing viewer directly as character
- Guided Tours: Narrator leading viewer through environment
- Multi-perspective Narratives: Different viewpoints of same event
- Branching Narratives: Interactive storytelling with choices
- Documentary Immersion: Real-world environments and events
- Abstract Experiences: Artistic and experimental approaches
Creative Best Practices
Composition Guidelines
- Rule of Thirds in 360: Apply to primary field of view
- Leading Lines: Use environmental elements to guide attention
- Depth Layering: Foreground, midground, background elements
- Quadrant Planning: Design interesting elements for all four quadrants
- Visual Hierarchy: Create emphasis through size, color, movement
- Horizon Placement: Keep level unless intentional artistic choice
- Camera Height: Eye level creates natural perspective
Movement Techniques
Technique | Best Use | Considerations |
---|---|---|
Static Placement | Scenic views, interviews | Stable tripod required |
Dolly Move | Smooth linear movement | Keep speed slow and consistent |
Orbit | Circling around subject | Maintain constant distance |
Crane/Elevator | Vertical movement | Gradual to prevent discomfort |
Follow Shot | Moving with subject | Stabilization essential |
Drone Flight | Aerial perspectives | Moderate speed, gradual turns |
Time-lapse | Environmental changes | Rock-solid stabilization |
Comfort & Accessibility
- Stable Horizon: Maintain level horizon to prevent discomfort
- Movement Speed: Keep camera movements slow and steady
- Shot Duration: 20-40 seconds optimal for static shots
- Transition Design: Smooth transitions between scenes
- Viewer Control: Allow user to control pace when possible
- Reduced Motion Options: Provide static alternatives
- Clear Audio Cues: Help orient viewers through sound
- Subtitles/Captions: Position in comfortable viewing area
Common Challenges & Solutions
Technical Issues
Problem | Solution |
---|---|
Visible Stitch Lines | Avoid high contrast areas at stitch points; use manual stitching adjustments |
Nadir Hole/Tripod | Use nadir patch tools or logo placement; use zenith-only export for some applications |
Overheating | Schedule cooling breaks; use external power; shoot in cooler conditions |
Storage Limitations | Bring multiple high-capacity cards; use portable backup solution |
Battery Life | Carry multiple batteries; use external power banks when possible |
Lens Flare/Dirt | Use lens hood when possible; clean lenses frequently |
Rolling Shutter | Use cameras with global shutter; minimize fast movement |
Creative Challenges
Challenge | Approach |
---|---|
Directing Attention | Use sound, lighting, movement, or guide characters |
Hiding Crew | Position behind objects; incorporate into scene; use remote operation |
Scene Transitions | Fade through black; use creative wipes; match cut between similar elements |
Lighting Equipment | Hide lights behind set elements; use practical sources; position in stitch lines |
Script Adaptation | Rethink traditional coverage; plan for spatial storytelling |
Performance Direction | Allow actors to perform entire scenes; consider 360° blocking |
Viewer Disorientation | Provide visual anchors; maintain consistent edit rhythm |
Resources for Further Learning
Books
- “Virtual Reality Filmmaking” by Celine Tricart
- “The VR Book: Human-Centered Design for Virtual Reality” by Jason Jerald
- “Storytelling for Virtual Reality” by John Bucher
Online Courses
- LinkedIn Learning: 360 Video Production courses
- Udemy: VR Filmmaking Masterclass
- FutureLearn: Introduction to Immersive Storytelling
- VR Filmmaking on Coursera
Communities
- Oculus Filmmakers Facebook Group
- Immersive Shooter Community
- VR/AR Association
- Vimeo 360 Video School
Software Tutorials
- Adobe: Premiere Pro 360 Video Editing
- Insta360 University
- YouTube Creator Academy: VR and 360 video
- Unity Learn: Interactive 360 Content
Getting Started Checklist
First 360 Video Project
Plan Your Shoot
- Choose a simple, controlled environment
- Create a basic shot list with single primary subject
- Plan for static camera placement
Equipment Setup
- Charge all batteries and format memory cards
- Test camera in advance
- Set resolution to at least 4K
- Configure for standard frame rate (30fps)
On Location
- Mount camera on stable tripod at eye level
- Ensure horizon is level
- Position camera 4-5 feet from main subject
- Hide or remove yourself from scene
Record Test Footage
- Shoot 30-second test clip
- Review on mobile device if possible
- Check stitch lines and exposure
Shoot Primary Content
- Record 3-5 minute maximum for first project
- Maintain good audio levels
- Allow extra time at beginning/end of clips
Basic Post-Production
- Import and stitch footage using camera’s software
- Create simple edit with minimal transitions
- Add basic titles if desired
- Export at 4K resolution using recommended settings
Publishing
- Upload to YouTube as 360 video
- Verify proper 360 playback
- Share link for viewing on mobile devices or headsets
Remember that 360 video production involves a learning curve. Start with simple projects and gradually increase complexity as you master the basics of this immersive medium.