Introduction to Chess
Chess is a two-player strategic board game played on a checkered 8×8 grid. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The objective is to checkmate your opponent’s king, putting it under an attack from which it cannot escape.
Chess Board Setup
Board Orientation
- The board should be positioned with a white square in the bottom right corner
- The white pieces start on ranks 1 and 2
- The black pieces start on ranks 7 and 8
Initial Piece Placement
8 | r | n | b | q | k | b | n | r | Black
7 | p | p | p | p | p | p | p | p |
6 | | | | | | | | |
5 | | | | | | | | |
4 | | | | | | | | |
3 | | | | | | | | |
2 | P | P | P | P | P | P | P | P | White
1 | R | N | B | Q | K | B | N | R |
a b c d e f g h
Piece Movements
Pawn (P/p)
- Moves forward one square
- Can move two squares forward on its first move
- Captures diagonally forward one square
- Cannot move backward
- Promotes to any piece (except a king) upon reaching the opponent’s back rank
Knight (N/n)
- Moves in an “L” shape: two squares horizontally and one square vertically, or two squares vertically and one square horizontally
- Only piece that can jump over other pieces
- Always lands on a square of opposite color
Bishop (B/b)
- Moves diagonally any number of squares
- Always stays on the same color squares
- Cannot jump over other pieces
Rook (R/r)
- Moves horizontally or vertically any number of squares
- Cannot jump over other pieces
- Important for castling
Queen (Q/q)
- Combines the powers of the bishop and rook
- Moves diagonally, horizontally, or vertically any number of squares
- Cannot jump over other pieces
- Most powerful piece on the board
King (K/k)
- Moves one square in any direction (horizontally, vertically, or diagonally)
- Cannot move into check
- Special move: Castling
Special Rules
Castling
A simultaneous move of the king and one rook:
- King moves two squares toward the rook
- Rook jumps over the king to the adjacent square
Requirements for Castling:
- Neither the king nor rook has moved previously
- No pieces between the king and rook
- King is not in check
- King does not pass through or end up in check
- There are two types: kingside (short) castling and queenside (long) castling
En Passant
- When a pawn moves two squares forward from its starting position and lands beside an opponent’s pawn
- The opponent’s pawn can capture it as if it had moved only one square
- Must be executed immediately, or the right is lost
Pawn Promotion
- When a pawn reaches the opponent’s back rank (8th rank for white, 1st rank for black)
- Must be promoted to a queen, rook, bishop, or knight (usually a queen)
- Can have multiple queens (or other pieces) of the same color
Check, Checkmate, and Stalemate
Check
- When the king is under attack by an opponent’s piece
- Player must get out of check by:
- Moving the king
- Capturing the attacking piece
- Blocking the attack
Checkmate
- When a king is in check and there is no legal move to escape
- The player whose king is checkmated loses the game
Stalemate
- When a player has no legal moves but their king is not in check
- Results in a draw
Game Outcomes
Draws
- Stalemate
- Insufficient material (not enough pieces to force checkmate)
- Threefold repetition (same position occurs three times)
- 50-move rule (no capture or pawn move in 50 consecutive moves)
- Agreement between players
Chess Notation
Algebraic Notation
- Files (columns) are labeled a through h
- Ranks (rows) are labeled 1 through 8
- Each square has a unique coordinate (e.g., e4, a1)
- Pieces are denoted by their initial letter (K, Q, R, B, N)
- Pawns don’t get a letter
- Captures are indicated with an “x”
- Check is indicated with “+”
- Checkmate is indicated with “#”
Examples:
- e4 (pawn move to e4)
- Nf3 (knight moves to f3)
- Bxc6 (bishop captures on c6)
Common Tactics and Strategies
Opening Principles
- Control the center
- Develop minor pieces (knights and bishops) early
- Castle early to protect the king
- Connect the rooks
Basic Tactics
- Fork: One piece attacks two or more enemy pieces
- Pin: A piece cannot move without exposing a more valuable piece
- Skewer: Similar to a pin, but the more valuable piece is in front
- Discovered Attack: Moving one piece reveals an attack from another
- Double Check: Two pieces check the king simultaneously
Common Beginner Mistakes
- Moving the same piece multiple times in the opening
- Bringing the queen out too early
- Not developing knights and bishops
- Ignoring center control
- Forgetting to castle
Resources for Further Learning
- Chess.com and Lichess.org for online play and tutorials
- ChessTempo.com for tactics training
- Books: “Bobby Fischer Teaches Chess,” “Logical Chess: Move by Move”
- YouTube channels: GothamChess, agadmator’s Chess Channel, ChessNetwork
Competitive Chess Information
Time Controls
- Bullet: Less than 3 minutes per player
- Blitz: 3-10 minutes per player
- Rapid: 10-60 minutes per player
- Classical: More than 60 minutes per player
FIDE Ratings
- 2500+: Grandmaster level
- 2300-2500: International Master level
- 2000-2300: National Master level
- 1800-2000: Expert level
- 1200-1800: Club player level
- Below 1200: Casual player level