Audio Mixing: Complete EQ Frequency Ranges Guide (Instrument Specific)

Introduction: Understanding Frequency Ranges in Mixing

Equalization (EQ) is one of the most powerful tools in audio mixing, allowing you to shape the tonal balance of individual tracks and your overall mix. Understanding frequency ranges and how they affect different instruments is essential for creating clear, balanced, and professional mixes. This guide provides a comprehensive overview of frequency ranges, their sonic characteristics, and specific recommendations for common instruments.

The Complete Frequency Spectrum

Frequency RangeNameSonic CharacteristicsCommon Instruments
20-60 HzSub BassFelt more than heard, foundational rumbleSynthesizers, sub bass, pipe organ
60-120 HzBassFundamental low-end, power, warmthKick drum, bass guitar, bass synths
120-250 HzLow MidsFullness, warmth, boxinessBass, lower piano, guitars, kick body
250-500 HzLower MidrangeMuddiness, body, thicknessGuitars, snare body, vocal fullness
500-2 kHzMidrangeClarity, presence, definitionVocals, guitars, snare, piano
2-4 kHzUpper MidrangePresence, attack, harshnessVocal intelligibility, guitar bite
4-10 kHzHigh EndBrightness, air, definitionCymbals, hi-hats, vocal sibilance
10-20 kHzAir/BrillianceShimmer, sparkle, airCymbals, overhead mics, ambient space

Frequency Ranges: Characteristics and Common Issues

Sub Bass (20-60 Hz)

  • Characteristics: Foundation, power, physical feeling
  • Common Issues: Muddiness, overpowering low end, inaudible on small speakers
  • Processing Tips:
    • High-pass most elements (except kick and bass) in this range
    • Use a spectrum analyzer to check sub content
    • Monitor on systems with subwoofers when adjusting

Bass (60-120 Hz)

  • Characteristics: Fundamental bass notes, warmth, power
  • Common Issues: Boomy, unclear, competing with kick drum
  • Processing Tips:
    • Choose either kick or bass to dominate (usually kick at ~60-80 Hz, bass at ~80-100 Hz)
    • Use sidechain compression to duck bass when kick hits
    • Keep bass elements centered in the mix

Low Mids (120-250 Hz)

  • Characteristics: Fullness, warmth, resonance
  • Common Issues: Muddy, boomy, cluttered mix
  • Processing Tips:
    • Often needs reduction in many instruments
    • Cut narrow bands rather than broad boosts
    • Check this range when mix lacks clarity

Lower Midrange (250-500 Hz)

  • Characteristics: Body, thickness, boxiness
  • Common Issues: Muddy, boxy, unclear mix
  • Processing Tips:
    • The “mud” frequency range – often benefits from cuts
    • Make space for important elements by reducing others
    • Most common problematic frequency range in amateur mixes

Midrange (500-2 kHz)

  • Characteristics: Presence, clarity, forwardness
  • Common Issues: Honky, nasal, too forward
  • Processing Tips:
    • Critical for vocal intelligibility (~1 kHz)
    • Gentle, wide boosts for presence
    • Narrow cuts for resonances

Upper Midrange (2-4 kHz)

  • Characteristics: Definition, attack, bite
  • Common Issues: Harsh, fatiguing, aggressive
  • Processing Tips:
    • Adds clarity and presence to vocals
    • Can create ear fatigue if too prominent
    • Often where guitar distortion lives

High End (4-10 kHz)

  • Characteristics: Brightness, clarity, detail
  • Common Issues: Sibilance, harshness, brittle sound
  • Processing Tips:
    • De-essing for vocals (~6-9 kHz)
    • Adds snap to snare (~5-8 kHz)
    • Be careful of buildup across multiple instruments

Air/Brilliance (10-20 kHz)

  • Characteristics: Air, shimmer, sparkle
  • Common Issues: Hiss, digital harshness
  • Processing Tips:
    • Subtle shelf boosts for “expensive” sound
    • Can add space and dimension to a mix
    • Less is more – subtle adjustments make big differences

Instrument-Specific EQ Guide

Kick Drum

FrequencyPurposeEQ MoveNotes
40-60 HzSub impactGentle boostFor club/EDM music, may be inaudible on small speakers
60-80 HzThumpModerate boostFundamental power of kick
100-250 HzBodySlight cut or boostDepends on desired fullness
400-600 HzBoxinessCutReduce boxy resonance
1-3 kHzAttackBoostClick/beater sound
4-8 kHzSnapBoostModern kick snap/click

Typical Moves:

  • High-pass at 30-40 Hz to remove sub-rumble
  • Cut at 400-500 Hz to remove boxiness
  • Boost at 60-80 Hz for thump
  • Boost at 3-5 kHz for click/attack

Snare Drum

FrequencyPurposeEQ MoveNotes
80-120 HzBottom endBoost/CutFor deeper/lighter snare sound
200-400 HzBody, fullnessBoostAdds weight and fullness
400-800 HzBoxinessCutReduces cardboard sound
1-3 kHzAttack, woodinessBoostStick attack
3-6 kHzCrack, snapBoostSnare wire sound
8-12 kHzSizzleBoostAdds brightness, air

Typical Moves:

  • High-pass at 80-100 Hz
  • Boost around 200-250 Hz for body
  • Cut around 400-600 Hz to reduce boxiness
  • Boost 5-8 kHz for snap/crack

Hi-Hats & Cymbals

FrequencyPurposeEQ MoveNotes
below 300 HzCleaning upCutHigh-pass to remove rumble
500-1 kHzBodySlight boostAdds weight to thin hats
2-5 kHzAttackBoostAdds definition
5-10 kHzBrightnessBoost/CutShapes overall tone
10-16 kHzSizzle, airBoostAdds shimmer and sparkle

Typical Moves:

  • High-pass aggressively (300-500 Hz)
  • Cut narrow bands if too harsh around 3-6 kHz
  • Gentle shelf boost above 10 kHz for air

Toms

FrequencyPurposeEQ MoveNotes
80-180 HzFullnessBoostFundamental (varies by tom size)
200-500 HzBodyBoost/CutCan add fullness or muddiness
500-800 HzBoxinessCutReduces cardboard sound
1-3 kHzAttackBoostStick attack
4-7 kHzSlapBoostEnhances attack

Typical Moves:

  • High-pass floor toms at ~70-80 Hz, rack toms at ~100-120 Hz
  • Cut 400-600 Hz to reduce boxiness
  • Boost fundamentals based on tom size
  • Boost 3-5 kHz for attack

Bass Guitar

FrequencyPurposeEQ MoveNotes
40-60 HzSub bassBoost/CutFoundation, depth
60-100 HzBottom endBoostFundamental bass notes
100-250 HzFullnessBoost/CutWeight and body
300-500 HzMuddinessCutOften needs reduction
700-1 kHzDefinitionBoostString sound, clarity
2-5 kHzAttack, presenceBoostFinger/pick noise, clarity

Typical Moves:

  • High-pass around 30-40 Hz
  • Cut 300-400 Hz to reduce mud
  • Boost 700-1 kHz for definition
  • Gentle boost at 80-100 Hz for fullness

Electric Guitar

FrequencyPurposeEQ MoveNotes
Below 80 HzRumbleCutHigh-pass to clean up low end
100-250 HzFullnessBoost/CutWarmth, can get muddy
300-500 HzBoxinessCutOften needs reduction
500-1 kHzBodyBoostAdds thickness
1.5-3 kHzPresence, biteBoostMakes guitar cut through
3-5 kHzEdge, aggressionBoost/CutCan be harsh
5-8 kHzDefinitionBoostAdds clarity and detail

Typical Moves:

  • High-pass at 80-120 Hz
  • Cut 300-500 Hz to reduce mud/boxiness
  • Boost 1.5-3 kHz for presence in mix
  • Gentle high shelf boost for brightness if needed

Acoustic Guitar

FrequencyPurposeEQ MoveNotes
80-120 HzLow endCut/BoostFullness vs. clarity
150-300 HzBodyBoostAdds warmth
300-500 HzBoxinessCutReduces cardboard sound
600-1 kHzHonkinessCutCan sound nasal
2-5 kHzPresence, definitionBoostString detail, pick attack
6-10 kHzBrightnessBoostAdds shimmer
10-16 kHzAirBoostAdds sparkle and life

Typical Moves:

  • High-pass at 80-100 Hz
  • Cut 300-500 Hz to clean up boxiness
  • Boost 2-4 kHz for presence
  • Gentle high shelf boost around 10 kHz for air

Piano

FrequencyPurposeEQ MoveNotes
50-100 HzLow endCut/BoostFullness of lower octaves
100-300 HzWarmthBoostBody and richness
300-600 HzMuddinessCutOften needs reduction
600-1.5 kHzBody, honkinessBoost/CutCan sound honky if too much
1.5-5 kHzPresence, hammerBoostBrings out hammer attack
5-10 kHzBrightnessBoostAdds clarity and definition
10-15 kHzAir, shimmerBoostAdds sparkle and life

Typical Moves:

  • High-pass at 50-80 Hz
  • Cut 300-500 Hz to reduce mud
  • Boost 2-5 kHz for presence
  • Gentle high shelf boost for air

Vocals

FrequencyPurposeEQ MoveNotes
Below 80 HzRumbleCutHigh-pass to remove handling noise
100-200 HzFullnessBoost/CutMale vocal fundamentals
200-500 HzMuddinessCutOften needs reduction
500-1 kHzBodyBoostAdds warmth, roundness
1-3 kHzPresenceBoostIntelligibility, forward sound
3-5 kHzPresence, detailBoostMakes vocals cut through
5-8 kHzSibilanceCutDe-essing range
8-12 kHzAir, breathBoostAdds brightness and intimacy

Typical Moves:

  • High-pass at 80-120 Hz
  • Cut 200-400 Hz to reduce mud
  • Boost 2-4 kHz for presence
  • Shelf boost above 10 kHz for air
  • Consider a de-esser targeting 5-8 kHz

Strings (Violin, Viola, Cello)

FrequencyPurposeEQ MoveNotes
80-150 HzLow end (cello, viola)BoostFundamental range for lower strings
150-300 HzBodyBoostAdds warmth
300-500 HzMuddinessCutCan sound boxy
500-1 kHzBody, woodinessBoostString resonance
2-5 kHzPresence, biteBoostBow sound, definition
5-10 kHzScratchinessCut/BoostCan sound harsh if too much
10-15 kHzAirBoostAdds detail and space

Typical Moves:

  • High-pass violins at 100-150 Hz, cellos at 60-80 Hz
  • Cut 300-500 Hz to reduce boxiness
  • Boost 2-4 kHz for definition
  • Gentle shelf boost above 10 kHz for air

Brass (Trumpet, Trombone, Saxophone)

FrequencyPurposeEQ MoveNotes
80-150 HzLow end (trombone, sax)BoostFundamental range for lower brass
150-500 HzBody, warmthBoostAdds fullness
500-1 kHzHonkinessCutCan sound nasal
1-3 kHzPresenceBoostMakes brass cut through
3-6 kHzBrightness, biteBoost/CutCan be harsh or brilliant
6-10 kHzAir, brightnessBoostAdds definition

Typical Moves:

  • High-pass trumpets at 100-150 Hz, trombones at 80-100 Hz
  • Cut 400-800 Hz to reduce honkiness
  • Boost 1-3 kHz for presence
  • Careful with 3-6 kHz to avoid harshness

Synthesizers

FrequencyPurposeEQ MoveNotes
30-80 HzSub bassBoost/CutFoundation for bass synths
80-200 HzLow endBoost/CutFundamental range
200-500 HzBody, mudCutOften needs reduction
500-2 kHzPresenceBoostHelps cut through
2-5 kHzDefinitionBoostAdds clarity
5-10 kHzBrightnessBoostAdds shimmer
10-20 kHzAirBoostAdds sparkle

Typical Moves:

  • Varies widely by synth type
  • For bass synths: shape sub region carefully (30-80 Hz)
  • For lead synths: emphasize presence (1-5 kHz)
  • For pads: reduce mud (200-500 Hz) and add air (10+ kHz)

EQ Techniques and Best Practices

Subtractive vs. Additive EQ

  • Subtractive EQ (cutting): Often more natural-sounding, helps create space for other elements
  • Additive EQ (boosting): Can add color and character, but may introduce phase issues
  • Best Practice: Cut first to create space, then boost if needed

Narrow vs. Wide Q (Bandwidth)

  • Narrow Q: Best for surgical cuts of problem frequencies
  • Wide Q: Better for musical, gentle tonal shaping
  • Best Practice: Use narrow Q (0.5-1.5) for cuts, wider Q (1.0-2.5) for boosts

High-Pass and Low-Pass Filters

  • High-Pass Filter (HPF): Removes frequencies below the cutoff point
  • Low-Pass Filter (LPF): Removes frequencies above the cutoff point
  • Best Practice: Apply HPF to most tracks; gentle slope (6-12 dB/octave) sounds more natural

Complementary EQ

  • Cutting frequencies in one instrument where you boost in another
  • Creates space for each element in the mix
  • Works especially well for instruments competing in the same frequency range

Dynamic EQ

  • EQ that responds to input level, like a combination of EQ and compression
  • Useful for controlling problematic frequencies only when they become excessive
  • Ideal for de-essing, controlling boomy notes, taming harsh frequencies

Mid-Side EQ

  • Processing the center and sides of the stereo field differently
  • Use on stereo tracks or mix bus
  • Common applications:
    • Bass clarity: Boost lows in mid, cut lows in sides
    • Stereo width: Boost highs in sides, reduce in mid
    • Vocal focus: Enhance mids in center, reduce in sides

EQ Strategies for Common Mixing Problems

Muddy Mix

  • Cut 200-500 Hz in multiple instruments
  • Ensure proper high-pass filtering
  • Pay attention to low-mid buildup across tracks
  • Create designated space for bass and kick

Harsh or Brittle Sound

  • Look for excessive energy in 2-5 kHz range
  • Try cutting narrow bands around 3 kHz
  • Check for sibilance issues (5-8 kHz)
  • Reduce overall high frequency content

Thin or Weak Mix

  • Check for over-aggressive high-pass filtering
  • Add gentle low-mid boosts (100-300 Hz)
  • Enhance fundamental frequencies of key instruments
  • Consider saturation or harmonic enhancement

Lack of Clarity

  • Ensure each instrument has its own frequency “pocket”
  • Cut competing mid frequencies (300-500 Hz)
  • Enhance presence range (1-5 kHz) on important elements
  • Use automation to emphasize important elements

Dull or Lifeless Mix

  • Add gentle high shelf boost (10 kHz+)
  • Enhance presence frequencies (2-5 kHz)
  • Check for over-filtering of high frequencies
  • Consider exciter or saturation plugins

Resources for Further Learning

Recommended Reading

  • “Mixing Secrets for the Small Studio” by Mike Senior
  • “The Mixing Engineer’s Handbook” by Bobby Owsinski
  • “Zen and the Art of Mixing” by Mixerman

Recommended Tools

  • Spectrum analyzers: FabFilter Pro-Q, iZotope Insight, Voxengo SPAN
  • Reference tracks collection
  • Multiple monitoring systems

Advanced Topics to Explore

  • Linear phase vs. minimum phase EQ
  • Analog EQ emulations
  • Dynamic EQ and multiband processing
  • Frequency-dependent compression

Remember that these frequency ranges are guidelines, not hard rules. Every source is different, and context matters. Always trust your ears over charts and numbers, and consider how each element works in the context of the full mix.

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