Blender 3D Modeling: Ultimate Shortcuts Cheatsheet

Introduction to Blender Shortcuts

Blender is a powerful open-source 3D creation suite that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. Mastering Blender’s shortcuts is essential for efficient 3D modeling, as they significantly speed up your workflow and allow you to focus on creativity rather than hunting through menus.

This cheatsheet organizes the most essential Blender shortcuts by category, focusing on the latest Blender version (3.6+). Note that Blender allows extensive customization of shortcuts, so your installation may differ if modified.

Navigation Shortcuts

Viewport Navigation

ShortcutActionDescription
Middle Mouse Button (MMB)Orbit ViewRotate the view around the selection
Shift + MMBPan ViewMove the view without changing the angle
Ctrl + MMBZoom ViewZoom in or out
Mouse WheelZoom ViewAlternative zoom method
Numpad 0Camera ViewSwitch to active camera view
Numpad .Focus on SelectionCenter view on selected object(s)
Numpad /Local/Global ViewToggle between local view (isolated) and global view
Numpad 1Front ViewView from front
Numpad 3Side ViewView from right side
Numpad 7Top ViewView from top
Ctrl + Numpad #Back ViewOpposite of the Numpad view (back, left, bottom)
Numpad 5Toggle Perspective/OrthographicSwitch between perspective and orthographic views
~View Pie MenuOpen the view orientation pie menu
Alt + MMBRotate ViewAlternative orbit method
Shift + `Walk/Fly NavigationEnter walk/fly navigation mode

Object & Editor Navigation

ShortcutActionDescription
TabToggle Edit/Object ModeSwitch between Edit and Object modes
Ctrl + TabMode Pie MenuOpen the mode selection pie menu
F11Fullscreen ToggleToggle fullscreen mode
Ctrl + SpaceMaximize AreaToggle maximize for the active editor
Ctrl + Page Up/DownNext/Previous TabNavigate between tabs in editors
Ctrl + `Toggle GizmoShow/hide the transformation gizmo
ZShading Pie MenuOpen the shading mode pie menu
, (comma)Pivot Point Pie MenuOpen the pivot point selection pie menu
. (period)Transform Orientation Pie MenuOpen the transform orientation selection pie menu

Selection Shortcuts

ShortcutActionDescription
LMBSelectSelect object/element
Shift + LMBAdd to SelectionAdd object/element to current selection
Ctrl + LMBSubtract from SelectionRemove object/element from current selection
ASelect AllSelect all objects/elements
Alt + ADeselect AllDeselect all objects/elements
Ctrl + IInvert SelectionInvert the current selection
LSelect LinkedSelect all connected elements
Shift + LDeselect LinkedDeselect all connected elements
Ctrl + LSelect Linked (Object Mode)Select objects linked by various criteria
Double LMBEdge Loop SelectSelect an edge loop (in Edit Mode)
Alt + LMBEdge/Face Loop SelectSelect a connecting loop of edges/faces
Ctrl + Alt + LMBEdge/Face Ring SelectSelect a ring of edges/faces
Shift + Alt + LMBAdd Loop to SelectionAdd an edge/face loop to selection
Ctrl + Shift + Alt + LMBAdd Ring to SelectionAdd an edge/face ring to selection
Ctrl + Numpad +Grow SelectionExpand current selection
Ctrl + Numpad –Shrink SelectionReduce current selection
BBox SelectDraw a box to select multiple elements
CCircle SelectSelect elements using a circular brush
Ctrl + BBox DeselectBox tool to deselect elements
Ctrl + CCircle DeselectCircle tool to deselect elements

Transformation Shortcuts

ShortcutActionDescription
GGrab/MoveMove selected object/elements
RRotateRotate selected object/elements
SScaleScale selected object/elements
G, GEdge SlideSlide edges along connected edges (Edit Mode)
Alt + SShrink/FattenPush/pull elements along their normals
G/R/S + X/Y/ZConstrain to AxisConstrain transformation to specific axis
G/R/S + Shift + X/Y/ZConstrain to PlaneConstrain transformation to a plane (exclude an axis)
Alt + GClear LocationReset object/element position
Alt + RClear RotationReset object/element rotation
Alt + SClear ScaleReset object/element scale
Shift + TTrackball RotationAlternative rotation method
Ctrl during transformSnapEnable snapping during transformation
OProportional EditingToggle proportional editing
Shift + OProportional Editing FalloffCycle through proportional editing falloff types
Page Up/Down (during transform)Adjust Proportional SizeChange the influence area of proportional editing

Modeling Shortcuts (Edit Mode)

Mesh Editing – General

ShortcutActionDescription
1Vertex Select ModeSwitch to vertex selection mode
2Edge Select ModeSwitch to edge selection mode
3Face Select ModeSwitch to face selection mode
Ctrl + Tab (in Edit Mode)Selection Mode Pie MenuOpen selection mode pie menu
VRipSeparate selected vertices/edges
Alt + VRip FillRip but fill the resulting hole
EExtrudeExtrude selected elements
Alt + EExtrude MenuOpen the extrude options menu
IInsetInset selected faces
Ctrl + BBevelBevel selected elements
Ctrl + RLoop CutCreate new edge loop
KKnife ToolCut the mesh with a custom line
Ctrl + KKnife Tool (Exact)Knife tool with additional constraints
YSplitSplit selection from mesh
PSeparateSeparate selection to a new object
FCreate Face/EdgeCreate face/edge from selected elements
Alt + FFillFill selected edges/vertices with faces
Alt + MMerge MenuOpen merge menu for vertices
MMergeMerge selected vertices
X or DeleteDelete MenuOpen the delete menu
Ctrl + VVertex MenuOpen vertex operations menu
Ctrl + EEdge MenuOpen edge operations menu
Ctrl + FFace MenuOpen face operations menu
WSpecials MenuContext-sensitive operations menu
Shift + NRecalculate NormalsRecalculate face normals to point outside
Alt + NNormals MenuOpen the normals operations menu
Ctrl + TTriangulateConvert selected faces to triangles
Shift + Ctrl + RRepeat Last OperationRepeat the last operation

Mesh Editing – Advanced

ShortcutActionDescription
Ctrl + Shift + BBevel VerticesBevel only vertices
Shift + ECrease EdgesMark edges as creased for subdivision
Ctrl + E → Mark SharpMark SharpMark edges as sharp for Edge Split
Ctrl + Shift + NMake Normals ConsistentFix normals to face a consistent direction
Alt + SShrink/FattenMove vertices along normals
Shift + FFace InfoDisplay face information
Ctrl + Alt + Shift + MMirrorCreate mirrored duplicate
Alt + JTris to QuadsConvert triangles to quads
Alt + DDissolve MenuOpen the dissolve menu
Ctrl + Alt + Shift + SShearShear selected elements
Shift + WBevel WeightAdjust bevel weight
Ctrl + F → Poke FacesPokeCreate a center vertex in each selected face
Ctrl + E → Bridge Edge LoopsBridge Edge LoopsCreate faces between two edge loops
Ctrl + E → Un-SubdivideUn-SubdivideReduce mesh density

Object Mode Shortcuts

ShortcutActionDescription
Shift + AAdd MenuOpen the add object menu
Shift + DDuplicate ObjectsDuplicate selected objects
Alt + DLinked DuplicateCreate linked duplicate (shares data)
MMove to CollectionMove selected objects to a collection
Ctrl + JJoin ObjectsJoin multiple objects into one
Ctrl + AApply MenuOpen the apply transformations menu
Ctrl + PParent MenuOpen the set parent menu
Alt + PClear ParentOpen the clear parent menu
Ctrl + LMake Links MenuOpen the make links menu
F3Search MenuOpen the search menu to find commands
Ctrl + Shift + ARepeat LastRepeat last operation
Ctrl + Alt + Shift + CSet OriginSet object origin
Shift + Ctrl + Alt + CReset OriginReset object origin to global zero
Shift + SSnap MenuOpen the snap menu
Ctrl + Shift + Alt + TAnimation ResetReset animation transformations
Shift + RRepeat Last CommandRepeat the last command
Ctrl + 0-9Assign to Selection SetAssign objects to selection set
Shift + 0-9Select SetSelect objects in selection set

Sculpting Mode Shortcuts

ShortcutActionDescription
FBrush SizeAdjust the brush size
Shift + FBrush StrengthAdjust the brush strength
Ctrl + FAutosmooth StrengthAdjust the autosmooth strength
Ctrl + LMBSubtract ModeUse the brush in subtract mode
Draw Ctrl + LMBSmooth StrokeSmooth the area under the brush
XToggle Symmetry XToggle symmetry along X axis
YToggle Symmetry YToggle symmetry along Y axis
ZToggle Symmetry ZToggle symmetry along Z axis
MMask ToolToggle mask tool
Alt + MClear MaskRemove all masks
Ctrl + IInvert MaskInvert the current mask
Shift + HHide MaskedHide masked portions of the mesh
Alt + HReveal AllShow all hidden mesh parts
Ctrl + DDynamic TopologyToggle dynamic topology
Ctrl + RRemeshApply remeshing to the object
Page Up/DownNext/Previous BrushCycle through sculpting brushes

Rendering & Display Shortcuts

ShortcutActionDescription
F12RenderRender current scene
Ctrl + F12Render AnimationRender full animation
Ctrl + BBorder RenderDefine region for rendering
Ctrl + Alt + BClear BorderClear render region
ZShading Pie MenuOpen the shading mode pie menu
Alt + ZToggle X-RayToggle X-ray mode
Shift + ZToggle WireframeToggle wireframe display
Shift + Alt + ZToggle Solid/TexturedToggle between solid and textured display
HHide SelectionHide selected objects/elements
Shift + HHide UnselectedHide unselected objects/elements
Alt + HUnhide AllReveal all hidden objects/elements
VViewport RenderRender the active viewport
Ctrl + Alt + Shift + ZRendered PreviewToggle rendered preview in viewport

Animation Shortcuts

ShortcutActionDescription
IInsert Keyframe MenuOpen the insert keyframe menu
Alt + IDelete KeyframeDelete keyframes
Shift + IClear KeyframesClear keyframes for selected properties
Ctrl + Page Up/DownNext/Previous KeyframeNavigate between keyframes
KSet Keying SetSet keyframe using active keying set
Shift + KRemove from Keying SetRemove property from keying set
Alt + KClear Keying SetClear active keying set
R (timeline)Record AnimationStart/stop recording animation
Alt + APlay/Pause AnimationToggle animation playback
Shift + Left/RightFrame StepMove to adjacent frames
Shift + Up/DownJump 10 FramesJump forward/backward by 10 frames
Alt + Shift + APlay Animation BackwardsPlay the animation in reverse
EndGo to Last FrameJump to the last frame of animation
HomeGo to First FrameJump to the first frame of animation
[ / ]Frame SelectionMove playhead to beginning/end of selection

Rigging Shortcuts

ShortcutActionDescription
Ctrl + TabPose Mode ToggleSwitch to pose mode
Ctrl + AApply Pose as RestApply current pose as rest pose
Ctrl + NRecalculate Bone RollFix bone roll angles
Ctrl + PSet ParentParent bones
Alt + PClear ParentRemove bone parenting
Shift + WCalculate WeightAuto-calculate weights
Ctrl + Shift + CAdd ConstraintAdd constraint to selected bone
Alt + Shift + CClear ConstraintRemove constraints
Ctrl + Alt + AApply as Rest PoseApply current pose as rest pose
Shift + IAdd IKAdd an IK constraint to bone
G, GBone RollAdjust bone roll in Edit Mode
Ctrl + R (Pose Mode)Auto IKToggle automatic IK
Y (Armature Edit)Split BonesSplit selected bones
Shift + D (Armature Edit)Duplicate BonesDuplicate selected bones
Alt + FCreate Bone CollectionCreate a new bone collection

Materials & Texturing Shortcuts

ShortcutActionDescription
Ctrl + T (UV Editor)UnwrapUnwrap selected faces
U (Edit Mode)Unwrap MenuOpen the unwrap menu
Ctrl + E (UV Editor)Seams From IslandsCreate seams from island margins
Shift + Ctrl + L (UV Editor)Select LinkedSelect linked UV vertices
Ctrl + P (UV Editor)Pin UVsPin selected UVs
Alt + P (UV Editor)Unpin UVsRemove pins from UVs
Ctrl + A (UV Editor)Average Islands ScaleMake all islands proportionally sized
Ctrl + P (UV Editor)Pack IslandsPack all UV islands to fit texture space
Ctrl + L (Material)Link MaterialsLink materials to selected objects
Shift + L (Material)Select Linked MaterialSelect objects with same material
Shift + Ctrl + T (Texture Paint)FillFill with brush color
S (Texture Paint)Sample ColorSample color under cursor
Ctrl + Shift + X (Material)Delete Material SlotRemove the selected material slot

General Interface Shortcuts

ShortcutActionDescription
Ctrl + NNew FileCreate a new Blender file
Ctrl + OOpen FileOpen a Blender file
Ctrl + SSave FileSave the current file
Ctrl + Shift + SSave AsSave the file with a new name
Ctrl + QQuit BlenderExit the application
Ctrl + ZUndoUndo the last action
Ctrl + Shift + ZRedoRedo the last undone action
F1HelpOpen Blender help
F2RenameRename selected item
F3Search MenuOpen the search menu
F4File Context MenuOpen file context menu
F5-F8Workspace selectionSwitch between workspaces
F9Adjust Last OperationAdjust parameters of the last operation
F11Fullscreen ToggleToggle fullscreen mode
F12RenderRender current frame
Ctrl + Alt + UUser PreferencesOpen the user preferences menu
Shift + Ctrl + Alt + USave User SettingsSave current settings as default
Ctrl + SpaceToggle MaximizeToggle maximize editor view
Ctrl + Page Up/DownSwitch Editor TypeCycle through editor types
Ctrl + Left/RightSwitch WorkspaceNavigate between workspaces
TToggle ToolbarShow/hide the toolbar
NToggle SidebarShow/hide the sidebar

Common Modifier Shortcuts

ShortcutActionDescription
Ctrl + Shift + VAdd Vertex Weight Edit ModifierAdd vertex weight edit modifier
Ctrl + Shift + AAdd Armature ModifierAdd armature modifier
Ctrl + Alt + AApply Selected ModifierApply the selected modifier
Ctrl + A (Object Mode)Apply All ModifiersApply all modifiers on the object
Ctrl + Alt + Shift + CApply Modifier To CopyApply modifier to a copy of the object
Alt + O (in Subdivision Surface)Toggle Optimal DisplayToggle optimal display for subdivision surface

Context-Sensitive Shortcuts

ContextShortcutAction
Object ModeCtrl + 1-0Set Subdivision Level
Node EditorShift + AAdd Node Menu
Node EditorFConnect Selected Nodes
Node EditorCtrl + LMB (drag)Cut Links
Node EditorCtrl + Shift + LMB (drag)Create Links
Curve EditingVHandle Type Menu
Curve EditingCtrl + TTilt
Curve EditingAlt + CToggle Cyclic
Curve EditingCtrl + Shift + BAdd Bezier Point
UV EditingPPin/Unpin UVs
UV EditingVStitch UVs
Grease PencilDDraw Mode

Tips and Common Workflows

Efficient Modeling Workflow Tips

  1. Use Snap for Precision:

    • Hold Ctrl during transformations to snap to grid/increments
    • Use Shift + Tab to toggle snapping modes
  2. Quick Symmetry:

    • In Edit Mode, use Ctrl + M then X/Y/Z to mirror across an axis
    • Enable the Mirror modifier for real-time symmetrical modeling
  3. Selection Shortcuts Combinations:

    • Alt + Shift + RMB on an edge to select a loop and add to selection
    • Ctrl + Shift + RMB to select multiple individual elements
  4. Viewport Navigation Speed:

    • Hold Shift while using MMB to navigate faster
    • Use Numpad . to focus on selection and then zoom with wheel
  5. Custom Views:

    • Ctrl + Numpad 1-7 to save a custom view
    • Numpad 1-7 to recall custom views

Quick Reference for Common Tasks

  1. Creating a Basic Model:

    • Start with primitive (Shift + A)
    • Enter Edit Mode (Tab)
    • Select faces/edges/verts (1, 2, 3 keys)
    • Extrude (E), scale (S), rotate (R), move (G)
    • Add loop cuts (Ctrl + R)
    • Bevel edges (Ctrl + B)
  2. Unwrapping a Model:

    • Select edges to mark as seams (Ctrl + E → Mark Seam)
    • Select all (A)
    • Unwrap (U → Unwrap)
    • Adjust UVs in the UV Editor
  3. Setting Up Simple Animation:

    • Select object
    • Position on frame 1
    • Insert keyframe (I → Location)
    • Move to frame 30
    • Move object (G)
    • Insert another keyframe (I → Location)

Resources for Further Learning

Official Documentation

Community Resources

Learning Platforms

YouTube Channels

  • Blender Guru
  • CG Geek
  • Grant Abbitt
  • Ducky 3D
  • CrossMind Studio
  • CGBoost
  • Polyfjord

Remember that Blender is continuously evolving, and shortcuts may change with new versions. This cheatsheet focuses on Blender 3.6+, but always refer to the official documentation for the most up-to-date information.

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