Design Sprints Complete Cheat Sheet – 5-Day Process Guide

What is a Design Sprint?

A Design Sprint is a time-constrained, five-day process for answering critical business questions through design, prototyping, and testing ideas with customers. Created by Google Ventures, it’s a “greatest hits” of business strategy, innovation, behavior science, and design thinking packed into a battle-tested process.

Why Design Sprints Matter

  • Speed: Solve big problems and test new ideas in just 5 days
  • Risk Reduction: Test before building expensive products
  • Alignment: Get entire team on same page quickly
  • Customer Focus: Real user feedback drives decisions
  • Innovation: Break out of endless debates and meetings

Core Principles

PrincipleDescription
Time BoxingStrict time limits force decisions and prevent overthinking
Together AloneIndividual work followed by group sharing maximizes creativity
Tangible ProgressEach day builds toward a testable prototype
Real User TestingActual customer feedback validates or invalidates assumptions
Decider PowerOne person makes final decisions to avoid committee paralysis

The 5-Day Sprint Process

Monday: Map & Target

Goal: Understand the problem and pick a target

Morning Activities

  • Sprint Questions (30 min)

    • What questions do we want to answer in this sprint?
    • Write long-term goal and sprint questions on whiteboard
  • Map Creation (60-90 min)

    • Draw how customers discover and use your product
    • Keep it simple: boxes, arrows, and words
    • Focus on the customer journey

Afternoon Activities

  • Ask the Experts (60 min)

    • Interview company experts (marketing, sales, support, etc.)
    • Gather existing knowledge and insights
  • Target Selection (30 min)

    • Choose specific customer and moment to focus on
    • Circle target customer on the map
    • Aim for end of the story (where most risk/opportunity exists)

Tuesday: Sketch Solutions

Goal: Generate solution ideas individually

Four-Step Sketching Process

  1. Notes (20 min) – Review existing ideas and inspiration
  2. Ideas (20 min) – Quick, rough doodles of possible solutions
  3. Crazy 8s (8 min) – Fold paper into 8 panels, sketch 8 variations in 8 minutes
  4. Solution Sketch (30-45 min) – Detailed 3-panel storyboard of best idea

Solution Sketch Format

  • Panel 1: Setup/context
  • Panel 2: Key interaction/solution
  • Panel 3: Resolution/outcome
  • Make it self-explanatory with titles and annotations

Wednesday: Decide & Storyboard

Goal: Choose best solution and create blueprint

Morning: Art Museum & Heat Map

  • Art Museum (30 min)

    • Post all solution sketches on wall
    • Silent observation and note-taking
  • Heat Map (15 min)

    • Put dot stickers on interesting parts
    • No talking, just voting

Afternoon: Storyboard Creation

  • Speed Critique (45 min)

    • 3 minutes per sketch: present, clarify, vote
    • Capture big ideas on whiteboard
  • Straw Poll (10 min)

    • Each person votes for one solution
    • Mark favorites with special stickers
  • Supervote (10 min)

    • Decider makes final choice with special stickers
  • Storyboard (60-90 min)

    • Create 15-frame storyboard
    • Plan customer’s experience step by step
    • Include opening scene and call-to-action

Thursday: Prototype

Goal: Build realistic facade of your solution

Prototyping Principles

  • Fake it: Prototype only what customers will see
  • Focus on critical path: Build just enough to test your hypothesis
  • Goldilocks quality: Not too high, not too low – just convincing enough

Prototyping Tools by Type

TypeToolsBest For
DigitalFigma, Sketch, InVision, MarvelApps, websites, software
PhysicalCardboard, 3D printing, existing objectsHardware, packaging
ServicePowerpoint, role-playing, existing locationsServices, experiences
MarketingLanding pages, ads, email mockupsMessaging, positioning

Team Roles

  • Maker: Does most of the prototyping work
  • Stitcher: Helps collect assets and content
  • Writer: Creates realistic copy and content
  • Asset Collector: Gathers images, icons, sample data
  • Interviewer: Writes interview script for Friday

Friday: Test & Learn

Goal: Get feedback from real customers

Testing Schedule

  • 5 Customer Interviews (60 min each)
  • 30-min breaks between interviews
  • Team observation via live stream or one-way mirror

Interview Structure (60 minutes)

  1. Friendly Welcome (5 min) – Put customer at ease
  2. Context Questions (5 min) – Learn about their background
  3. Introduce Prototype (5 min) – Show them what to expect
  4. Tasks & Reactions (35 min) – Watch them use prototype
  5. Quick Debrief (5 min) – Ask follow-up questions

Taking Notes

  • Capture exact quotes – Use customer’s own words
  • Note emotions – Frustration, delight, confusion
  • Mark patterns – Things that come up repeatedly
  • Flag surprises – Unexpected behaviors or feedback

Key Techniques & Methods

Facilitation Techniques

TechniqueWhen to UseHow It Works
Time BoxingAll activitiesSet strict time limits, use visible timer
Together AloneIdea generationWork individually first, then share
How Might WeProblem framingTurn problems into opportunities
Dot VotingDecision makingQuick, democratic way to surface preferences
Note & VoteDiscussionsWrite ideas on sticky notes, then vote

Problem Definition Tools

  • Lightning Demos: Look at how other companies solve similar problems
  • Sprint Questions: Frame the key questions you need to answer
  • Long-term Goal: Define what success looks like in 6 months to 2 years

Ideation Methods

  • Crazy 8s: Rapid sketching to generate many variations
  • Solution Sketching: Detailed storyboard format
  • Four-Step Sketching: Structured approach to developing ideas

Common Challenges & Solutions

ChallengeSolution
Too many ideasUse dot voting and supervote to narrow down quickly
Analysis paralysisStick to time boxes, remember “good enough” is perfect
Remote team coordinationUse digital whiteboarding tools, clear video calls
Stakeholder resistanceInvolve skeptics in the process, show not tell
Prototype too complexFocus only on testing core assumption
Recruiting test usersUse recruiting services, existing customer base, or guerrilla testing
Inconclusive resultsLook for patterns across interviews, small sample is normal
Technical constraintsAddress in prototype planning, fake technical solutions

Best Practices & Pro Tips

Before the Sprint

  • Get the right people: Include decider, finance expert, marketing expert, customer expert, tech/logistics expert, and design expert
  • Clear calendars: Block all 5 days completely
  • Set expectations: Everyone knows the commitment and process
  • Prepare materials: Sticky notes, markers, timer, wall space

During the Sprint

  • Start on time: Respect the schedule and process
  • No devices: Keep phones and laptops closed during activities
  • Document everything: Take photos of whiteboards and sketches
  • Stay customer-focused: Always come back to user needs
  • Embrace constraints: Time limits force better decisions

Facilitation Tips

  • Energy management: Keep energy high with breaks and variety
  • Quiet voices: Make sure everyone participates
  • Parking lot: Capture off-topic ideas for later
  • Visible progress: Show how each activity builds toward Friday
  • Stay neutral: Facilitator doesn’t advocate for solutions

After the Sprint

  • Share results immediately: Send summary within 24 hours
  • Plan next steps: What will you build, test, or learn next?
  • Document learnings: What worked, what didn’t, what surprised you
  • Schedule follow-up: When will team reconvene to discuss progress

Sprint Variations

Shorter Formats

  • Design Sprint 2.0 (4 days): Combine Monday/Tuesday activities
  • Lightning Sprints (1-2 days): Focus on specific feature or question
  • Remote Sprints: Distributed team using digital tools

Specialized Sprints

  • Service Design Sprints: Focus on service experiences
  • Marketing Sprints: Test messaging and positioning
  • Research Sprints: Deep dive into user understanding

Essential Tools & Materials

Physical Supplies

  • Large whiteboard or wall space
  • Sticky notes (multiple colors)
  • Sharpie markers (black, red, blue)
  • Dot stickers for voting
  • Timer (visible to all)
  • Flip chart paper

Digital Tools

  • Whiteboarding: Miro, Mural, Figma
  • Prototyping: Figma, Sketch, InVision, Marvel
  • User Testing: UserTesting.com, Lookback.io
  • Documentation: Google Docs, Notion
  • Video Calls: Zoom, Google Meet (for remote sprints)

Resources for Further Learning

Essential Reading

  • “Sprint” by Jake Knapp – The original Design Sprint book
  • “Design Sprint” by Richard Banfield – Practical implementation guide
  • Google Ventures Sprint Toolkit – Free online resources

Online Resources

  • AJ&Smart YouTube Channel – Design Sprint tutorials and tips
  • The Sprint Book Website – Templates and additional resources
  • Design Sprint Academy – Certification and training programs

Communities

  • Design Sprint Community – Global network of practitioners
  • LinkedIn Design Sprint Groups – Professional networking
  • Local Meetups – In-person learning and networking

Training Options

  • Google Design Sprint Certification
  • AJ&Smart Design Sprint Masterclass
  • Corporate workshops – Bring training to your team

Quick Reference Checklist

Pre-Sprint Setup

  • [ ] Assemble right team (5-7 people)
  • [ ] Book meeting room for full week
  • [ ] Clear everyone’s calendars
  • [ ] Gather supplies and materials
  • [ ] Define sprint challenge
  • [ ] Schedule user interviews for Friday

Daily Goals

  • [ ] Monday: Map problem and choose target
  • [ ] Tuesday: Generate solution ideas
  • [ ] Wednesday: Decide on best solution
  • [ ] Thursday: Build realistic prototype
  • [ ] Friday: Test with real users

Success Metrics

  • Clear answers to sprint questions
  • Validated or invalidated key assumptions
  • Prototype that effectively tests hypothesis
  • 5 user interviews completed
  • Next steps defined and agreed upon

Remember: The goal isn’t to build the perfect solution, but to learn fast and make better decisions. Embrace the messiness and trust the process.

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