Essential Audio Mixing Tips Cheatsheet: Practical Advice for Better Mixes

Pre-Mixing Preparation Tips

Session Organization

  • Color-code similar instruments (drums = red, bass = blue, etc.)
  • Create instrument groups (drums, guitars, vocals, etc.)
  • Label tracks clearly with descriptive names
  • Create a dedicated session template for faster future setup

Technical Preparation

  • Check for phase issues between multi-miked instruments
  • Edit timing inconsistencies before mixing begins
  • Clean up background noise, clicks, and pops
  • Delete unused regions to reduce visual clutter and file size
  • Create a rough balance before detailed processing

Essential EQ Tips

General EQ Approach

  • Use high-pass filters on most tracks except kick and bass (typically 80-150Hz)
  • Cut rather than boost whenever possible
  • Make narrow cuts for problem frequencies, wide boosts for tone
  • Consider frequency relationships between instruments
  • Check EQ changes in context of full mix, not solo

Instrument-Specific EQ Tips

  • Kick Drum: Boost around 60-80Hz for thump, 4-5kHz for beater click
  • Snare: Boost 200-250Hz for body, 3-5kHz for crack
  • Bass: Cut around 300-400Hz to reduce muddiness, boost 700Hz-1kHz for clarity
  • Guitars: Cut 250-500Hz to reduce mud, boost 1.5-3kHz for presence
  • Vocals: High-pass around 100Hz, cut narrow bands around 200-400Hz, boost air around 10-12kHz

Compression Tips

Basic Approach

  • Use multiple gentle compressors instead of one heavy one
  • Start with slower attack to preserve transients (10-30ms)
  • Adjust release to match song tempo (faster for upbeat songs)
  • Aim for 3-6dB of gain reduction for subtle control

Instrument-Specific Compression

  • Kick/Snare: Fast attack (1-10ms), medium release (80-150ms), higher ratio (4:1 or higher)
  • Bass: Medium attack (20-40ms), medium-long release (80-200ms), moderate ratio (3:1 to 4:1)
  • Guitars: Medium attack (20-30ms), medium release (100ms), lower ratio (2:1 to 3:1)
  • Vocals: Medium-fast attack (10-20ms), auto release or 150-300ms, moderate ratio (2:1 to 4:1)

Advanced Compression Techniques

  • Parallel Compression: Blend heavily compressed signal with dry signal
  • Sidechain Compression: Use kick to duck bass slightly (2-3dB) for clarity
  • Multiband Compression: Control specific frequency ranges independently
  • Bus Compression: Apply gentle compression (1-2dB reduction) on groups for cohesion

Spatial Processing Tips

Panning Strategy

  • Keep kick, bass, lead vocals, and snare centered
  • Pan similar instruments to opposite sides (guitar L, guitar R)
  • Use gradual pan positions (hard L/R panning can sound unnatural)
  • Create balanced stereo image with similar energy on both sides
  • Check mono compatibility regularly

Reverb Techniques

  • Use pre-delay (20-80ms) to maintain clarity
  • Create 2-3 main reverb sends (short room, medium space, long hall)
  • High-pass reverb returns around 200-300Hz to prevent mud
  • Low-pass reverb returns around 8-10kHz to reduce harshness
  • Automate reverb sends to increase space in quieter sections

Delay Tips

  • Use delay times that match song tempo (quarter notes, eighth notes)
  • Try ping-pong delays for width without cluttering the center
  • High-pass and low-pass delay returns for cleaner mix
  • Use subtle delays (15-30% wet) instead of reverb for cleaner mixes
  • Automate delay throws on specific words or phrases

Level Management Tips

Gain Staging

  • Aim for average levels around -18dBFS to -12dBFS per track
  • Keep peaks below -6dBFS before master bus
  • Use gain plugin as first insert when needed to adjust levels
  • Check levels after each processing stage
  • Turn down faders rather than adding more plugins when possible

Volume Automation

  • Automate before compression for performance control
  • Automate after compression for mix balance
  • Ride vocal levels word-by-word for consistent presence
  • Automate instrument levels between sections (verse/chorus)
  • Use relative (trim) automation for fine adjustments

Mix Bus Processing Tips

Bus Processing Order

  1. Gentle EQ (subtle high-pass below 30Hz, shape overall tone)
  2. Light compression (1-2dB reduction, 2:1 ratio)
  3. Subtle saturation for warmth
  4. Final EQ for polish
  5. Limiter for catching peaks (2-3dB max reduction)

Mix Bus Techniques

  • Apply mix bus processing early to mix into it
  • Use subtle moves (±1-2dB maximum for EQ)
  • Check with and without bus processing regularly
  • Consider leaving final limiting for mastering
  • A/B against reference tracks at matched levels

Problem-Solving Tips

Dealing with Muddiness

  • Focus on cutting between 200-400Hz
  • Check for phase issues between similar instruments
  • Use side-chain compression so bass ducks slightly when kick hits
  • Apply high-pass filters to all non-bass elements
  • Use dynamic EQ to control problem frequencies only when they get excessive

Fixing Harshness

  • Target cuts in 2.5-5kHz range
  • Use a de-esser on vocals and overhead cymbals
  • Apply gentle saturation to add warmth
  • Use analog-modeled plugins to soften digital harshness
  • Check monitoring volume (harshness increases at higher volumes)

Enhancing Clarity

  • Focus energy in 1-4kHz range for presence
  • Use transient designers to enhance attacks
  • Apply multiband compression to control problematic frequency ranges
  • Ensure proper gain staging throughout
  • Create frequency space for each instrument

Translating to Different Systems

  • Check mix on at least 3 different systems
  • Reference on both speakers and headphones
  • Listen at various volume levels
  • Use spectrum analyzers to confirm balance
  • Check mono compatibility for phase issues

Creative Mixing Tips

Adding Character

  • Use subtle saturation on individual tracks
  • Try tape emulation on drums and acoustic instruments
  • Experiment with parallel processing for unique textures
  • Add analog imperfections (noise, wow/flutter)
  • Use automation to create dynamic interest

Creating Depth

  • Position elements on a front-to-back stage:
    • Front: Lead vocals, solos, important elements
    • Middle: Rhythm guitars, keys, backing vocals
    • Back: Pads, ambient effects, room mics
  • Use less reverb on elements you want up front
  • Apply longer reverbs with pre-delay for background elements
  • Use delays instead of reverb for cleaner depth
  • Use EQ to place elements (brighter = closer)

Enhancing Excitement

  • Automate filter sweeps during transitions
  • Create buildups with increasing reverb
  • Use volume automation to emphasize important moments
  • Apply subtle chorusing for width on background elements
  • Create tension with delay throws and rising effects

Workflow Tips

Efficiency Techniques

  • Start a mix with only faders to find balance
  • Work in stages (technical fixes → creative decisions)
  • Create processing templates for common scenarios
  • Use keyboard shortcuts for faster navigation
  • Save incremental versions to allow backtracking

Maintaining Perspective

  • Take regular breaks (15 minutes every hour)
  • Reference commercial tracks periodically
  • Switch between monitors and headphones
  • Listen at conversation level most of the time
  • Step away and return with fresh ears for final checks

Final Checks

  • Listen from another room
  • Check on small speakers and earbuds
  • Verify with a spectrum analyzer for overall balance
  • Listen at low volume to check balance
  • Test on a car stereo if possible

Quick Reference: Frequency Landmarks

FrequencyCharacteristicCommon Applications
50-100 HzSub bass, rumbleKick thump, bass weight
100-250 HzBass fundamentalsBass guitar, kick body
250-500 HzLow-mids, mudReduce for clarity
500-1 kHzBody, warmthSnare body, vocal warmth
1-3 kHzPresence, definitionVocal clarity, guitar presence
3-5 kHzAttack, aggressionDrums attack, guitar bite
5-8 kHzBrightness, detailCymbals, vocal presence
8-12 kHzAir, shimmerVocal air, cymbal sizzle
12-20 kHzSparkle, sheenOverall mix “gloss”

Remember: These tips are guidelines, not rules. Trust your ears above all else, and don’t be afraid to break conventions when it serves the song!

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