The Complete Analog Synthesizer Patching Cheat Sheet: Sound Design Essentials

Introduction to Analog Synthesis

Analog synthesizers create sound by generating and manipulating electrical voltages that directly represent audio waveforms. Unlike digital synthesizers that use mathematical algorithms, analog synths produce sound through real electronic circuits, giving them their characteristic warmth, imperfections, and organic qualities that many musicians prize.

Core Components and Signal Flow

Basic Signal Path

 
Oscillator → Filter → Amplifier → Output
    ↑           ↑         ↑
    └───────────┴─────────┘
           Modulation

Essential Modules

ModuleFunctionParametersPatch Points
VCO (Voltage Controlled Oscillator)Generates raw waveformsFrequency, waveform type, pulse widthOutput, FM input, PWM input, sync
VCF (Voltage Controlled Filter)Shapes harmonic contentCutoff frequency, resonance, filter typeInput, output, CV input, audio FM
VCA (Voltage Controlled Amplifier)Controls amplitudeGainInput, output, CV input
Envelope GeneratorCreates time-based contoursAttack, decay, sustain, releaseTrigger input, gate input, output
LFO (Low Frequency Oscillator)Provides cyclic modulationRate, waveformOutput
MixerCombines signalsLevel per channelInputs, output
MultipleDuplicates signalsNoneInput, outputs
Attenuator/AttenuverterControls signal level/polarityAmountInput, output

Essential Patch Types

Essential Synthesizer Patch Types
Document 
### Basic Patches #### 1. Classic Subtractive Synthesis – VCO → VCF → VCA → Output – EG → VCF Cutoff – EG → VCA Control – LFO → VCO Pitch (subtle amount) #### 2. Layered Oscillator Patch – VCO 1 → Mixer Channel 1 – VCO 2 (tuned to fifth or octave)

Modulation Techniques and Routing

Common Modulation Destinations

SourceDestinationEffect
LFO → VCO PitchVibratoCyclical pitch variation
LFO → VCF CutoffFilter sweepsWah-like timbral changes
LFO → VCATremoloCyclical volume changes
LFO → PWMPulse width modulationDynamic harmonic movement
EG → VCF CutoffFilter envelopeDynamic timbral evolution
EG → VCO PitchPitch envelopePitch sweeps, percussion effects
EG → VCAAmplitude envelopeControls volume over time
Keyboard CV → VCOEqual temperamentNotes match keyboard pitch
Keyboard CV → VCFKeyboard trackingFilter opens with higher notes

Advanced Modulation Strategies

  • Cascading modulation: LFO → EG amount → VCF cutoff
  • Cross-modulation: Audio-rate modulation between two oscillators
  • Self-patching: Using a module’s output to modulate one of its own parameters
  • Trigger delays: Sequentially triggering multiple envelopes for complex sounds
  • Clock division: Deriving related but different timing rates from a master clock

Waveform Characteristics and Uses

WaveformHarmonic ContentTonal QualityBest Uses
SineFundamental onlyPure, softBass, sub-bass, gentle FM
TriangleOdd harmonics (decreasing)Soft, hollowMellow leads, flutes, whistles
SawtoothAll harmonicsBright, buzzyBrass, strings, rich leads
SquareOdd harmonicsHollow, woodenWoodwinds, organs, retro leads
PulseVariable (narrows with pulse width)Nasal, thinClavinets, synth vocals, reeds
Noise (white)All frequencies equallyHissyPercussion, wind, effects
Noise (pink)Higher frequencies attenuatedWarmer than whitePercussive attacks, textures

Filter Types and Characteristics

Filter TypeEffect on SoundTypical Uses
Low-passRemoves high frequenciesWarm pads, bass, most classic synth sounds
High-passRemoves low frequenciesThin leads, percussion, clarity in dense mixes
Band-passKeeps middle, removes highs and lowsNasal vocals, telephone effect, special FX
Notch/Band-rejectRemoves middle, keeps highs and lowsPhaser-like effects, special FX
CombCreates regularly spaced notchesFlanging, special FX, physical modeling
FormantShapes for vocal-like soundsVoice synthesis, talk box effects

Resonance/Q Effects

  • Low Q: Gentle roll-off, natural sound
  • Medium Q: Enhances frequencies near cutoff, adds character
  • High Q: Peaking at cutoff, can self-oscillate, “juicy” sound

Envelope Shaping Techniques

ADSR Parameter Settings for Common Sounds

Sound TypeAttackDecaySustainReleaseNotes
Plucked stringVery shortMediumZeroShortSharp attack, natural decay
Bowed stringMediumLongMedium-highMediumGradual onset, sustained body
PianoShortMediumLowLong, variesQuick attack, natural decay
BrassMediumShortHighMedium-shortBuilding attack, sustain with breath
Pad/StringsLongMediumMedium-highVery longGentle fade-in, lingering release
BassShort-mediumMediumMediumMedium-shortControlled attack, focused body
PercussionVery shortVariableZeroVariableSharp attack, no sustain

Other Envelope Types

  • AD (Attack-Decay): Simple on/off for percussion, triggers
  • ASR (Attack-Sustain-Release): Simplified envelope for sustained sounds
  • DADSR (Delay-Attack-Decay-Sustain-Release): Adds initial delay before attack
  • Looping envelopes: Cycle through stages for rhythmic effects
  • Multi-stage envelopes: Complex shapes beyond standard ADSR

Patch Bay Routing and Signal Management

Signal Levels and Types

Signal TypeTypical VoltageUseNotes
Audio±5V peak-to-peakSound signalsCan double as modulation
CV (Control Voltage)0 to +5V or ±5VParameter control1V/oct standard for pitch
Gate0V/+5V (binary)Trigger eventsUsually 0V=off, +5V=on
Clock0V/+5V pulsesTiming coordinationVarying width/frequency

Multiple and Mixer Usage

  • Use multiples to send one signal to several destinations
  • Use mixers to combine signals before a destination
  • Attenuate signals before mixing for better control
  • Invert signals when needed for “opposite” effects

Sound Design Recipes

Bass Sounds

Fat Analog Bass

  • Sawtooth or square wave
  • Low-pass filter with moderate resonance
  • Short attack, medium decay, medium sustain, short release
  • Slight envelope amount to filter
  • Slight detuning if using multiple oscillators

Sub Bass

  • Sine or triangle wave
  • Minimal filtering
  • Short attack, long decay, medium-high sustain, medium release
  • Optional: slight distortion for harmonic content on smaller speakers

Lead Sounds

Screaming Lead

  • Sawtooth wave
  • High-pass filter with high resonance
  • Short attack, long decay, medium sustain, medium release
  • LFO to pitch for vibrato
  • Envelope to filter cutoff (positive amount)

Soft Lead

  • Triangle or pulse wave
  • Low-pass filter with low resonance
  • Medium attack, medium decay, medium sustain, medium release
  • Subtle LFO to pitch
  • Moderate reverb or delay (external)

Pad and Ambient Sounds

Sweeping Pad

  • Multiple detuned sawtooth waves
  • Low-pass filter with medium resonance
  • Long attack, long decay, medium sustain, long release
  • Slow LFO to filter cutoff
  • Optional: slow LFO to pan position (external)

Atmospheric Texture

  • Noise mixed with high triangle waves
  • Band-pass filter with high resonance
  • Very long attack, long decay, medium sustain, very long release
  • Multiple slow LFOs to various parameters
  • Heavy reverb (external)

Troubleshooting Common Issues

ProblemPossible CausesSolutions
No soundPatch cable not connected, VCA closedCheck cable connections, ensure envelope is triggered
Constant sound without keys pressedVCA not properly controlled by envelopeConnect envelope to VCA control input
Pitch driftTemperature changes, unstable oscillatorsAllow warm-up time, recalibrate, use more stable modules
Unwanted noiseGround loops, poor cable connectionsCheck power, use shorter cables, avoid parallel audio/CV cables
Distorted soundSignal levels too high, clippingReduce levels, check patch points for proper voltage range
Clicks and popsFast envelope changes, DC offsetAdjust envelope times, use slew limiter, check for offset

Patch Management Best Practices

  • Document your patches: Sketch or photograph patch bay connections
  • Start simple: Begin with basic patches and add complexity gradually
  • Save variations: Make incremental changes to working patches
  • Color-coding: Use different colored cables for audio, CV, gates/triggers
  • Template patches: Develop reusable patch frameworks for different sound categories
  • Learn your synth: Understand normalled connections and defaults
  • Leave space: Don’t overcrowd patch bays; allow room for changes
  • Test in context: Evaluate sounds in musical context, not just in isolation

Resources for Further Learning

  • Books:
    • “Patch & Tweak” by Kim Bjørn and Chris Meyer
    • “Make: Analog Synthesizers” by Ray Wilson
    • “Secrets of Analog and Digital Synthesis” by Steve DeFuria
  • Online:
    • Learning Synths by Ableton (interactive tutorial)
    • Moog Foundation’s Dr. Bob’s Interactive Synthesizer
    • VCV Rack (free virtual modular synth)
    • Syntorial (ear training for synthesis)
  • Communities:
    • ModWiggler Forum
    • r/synthesizers on Reddit
    • Elektronauts
    • Muff Wiggler

This cheatsheet provides a comprehensive reference for patching analog synthesizers. While digital and software synthesizers have become widespread, the principles of analog synthesis remain fundamental to sound design across all platforms.

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