The Complete Audio Signal Processing Cheatsheet

Introduction to Audio Signal Processing

Audio signal processing is the intentional manipulation of audio signals to modify their characteristics or extract information. It encompasses a wide range of techniques used in recording, production, distribution, and analysis of audio content. This cheatsheet provides a comprehensive reference for key concepts, techniques, and applications.

Fundamental Concepts

Audio Signal Basics

ConceptDescriptionKey Parameters
Analog SignalContinuous electrical voltage/current representing soundAmplitude, frequency, phase
Digital SignalDiscrete numerical representation of audioSample rate, bit depth, format
SamplingProcess of converting continuous signal to discrete valuesSample rate (Hz), anti-aliasing
QuantizationAssigning discrete amplitude values to samplesBit depth, dithering
Nyquist TheoremTo capture a frequency, sample rate must be at least 2x that frequencySample rate ≥ 2 × highest frequency
Bit DepthNumber of bits used to represent each sample16-bit (CD), 24-bit (pro audio), 32-bit float
Sample RateNumber of samples captured per second44.1kHz (CD), 48kHz (video), 96kHz (high-res)

Digital Audio Fundamentals

ConceptDescriptionApplications
Time DomainAmplitude changes over timeWaveform editing, dynamics processing
Frequency DomainEnergy distribution across frequency spectrumSpectral analysis, EQ, filtering
Fast Fourier Transform (FFT)Algorithm to convert time domain to frequency domainSpectrum analyzers, frequency-specific processing
PhaseRelative timing of waveforms (measured in degrees)Phase alignment, spatial effects
LatencyTime delay introduced during processingReal-time monitoring, performance issues
AliasingArtifacts when sampling rate is insufficientAnti-aliasing filters, oversampling
DitheringAdding noise to reduce quantization errorsBit-depth reduction, mastering

Core Signal Processing Techniques

Filters

Filter TypeResponseApplicationsParameters
Low-PassAllows frequencies below cutoff pointRemove high-frequency noise, warmthCutoff frequency, slope (dB/octave)
High-PassAllows frequencies above cutoff pointRemove rumble, clean up low endCutoff frequency, slope (dB/octave)
Band-PassAllows a specific frequency bandIsolate specific elements, effectsCenter frequency, Q (bandwidth), gain
Band-Reject/NotchRejects a specific frequency bandRemove interference, humCenter frequency, Q (bandwidth)
ShelfBoosts/cuts frequencies above/below thresholdBroad tonal shapingFrequency, gain, Q
ParametricPrecise control of frequency bandSurgical EQ, problem solvingCenter frequency, Q (bandwidth), gain
GraphicFixed frequency bandsQuick adjustments, live soundNumber of bands (typically 7-31)

Filter Slopes/Orders

Filter OrderSlopeCharacteristics
1st Order6 dB/octaveGentle, minimal phase shift
2nd Order12 dB/octaveStandard filter in many EQs
3rd Order18 dB/octaveSteeper, more noticeable phase shift
4th Order24 dB/octaveCommon in crossovers, significant phase shift
Higher Orders30+ dB/octaveVery steep cutoff, substantial phase impact

Dynamics Processing

ProcessorFunctionParametersApplications
CompressorReduces dynamic range by attenuating loud signalsThreshold, ratio, attack, release, knee, makeup gainControl levels, increase sustain, add character
LimiterPrevents signal from exceeding thresholdThreshold, release, lookaheadPrevent clipping, maximize loudness
ExpanderIncreases dynamic range by reducing quiet signalsThreshold, ratio, attack, releaseIncrease dynamic range, noise reduction
GateSilences signal below thresholdThreshold, attack, release, hold, rangeRemove background noise, creative effects
De-esserFrequency-specific compression targeting sibilanceFrequency range, threshold, amountReduce vocal sibilance, harshness
Multiband CompressorApplies different compression to frequency bandsCrossover frequencies, per-band settingsFrequency-specific dynamic control
Transient DesignerShapes attack/sustain independentlyAttack, sustainEnhance drums, reduce pick noise

Time-Based Effects

EffectDescriptionParametersApplications
DelayCreates echo repeats of the signalDelay time, feedback, mixSpatial effects, rhythmic enhancement
ReverbSimulates acoustic space reflectionsPre-delay, decay time, room size, dampingCreate sense of space, depth, ambience
ChorusCreates detuned copies of signalRate, depth, mixThickening, width, movement
FlangerShort delay with modulation and feedbackDelay time, rate, depth, feedbackSwooshing sounds, special effects
PhaserAll-pass filters with phase shiftingStages, rate, depth, feedbackSweeping effects, movement
TremoloAmplitude modulationRate, depth, waveformVolume variation, rhythmic effects
VibratoPitch modulationRate, depth, waveformPitch variation, vintage effects

Pitch and Time Manipulation

ProcessDescriptionParametersApplications
Pitch ShiftingAlters pitch without affecting timeSemitones/cents, formant preservationVocal tuning, harmonizing, creative effects
Time StretchingAlters duration without affecting pitchStretch factor, algorithm typeTempo matching, creative effects
Formant ShiftingModifies resonant characteristicsFormant scaleGender changing, creative vocal effects
Auto-TuneCorrects pitch to nearest noteKey, scale, speed, amountPitch correction, creative effects
VocoderImpresses characteristics of one signal onto anotherBands, carrier signalRobot voice, creative synthesis
Granular ProcessingBreaks audio into small grains for manipulationGrain size, density, pitch, positionTextural effects, radical transformations

Advanced Processing Techniques

Spectral Processing

TechniqueDescriptionApplications
Spectral AnalysisVisualizing frequency contentIdentifying problems, mixing guidance
Noise ReductionTargeted reduction of unwanted noiseRestoration, cleaning up recordings
Spectral EditingDirect editing of specific frequency regionsSurgical removal of problems, restoration
De-clicking/De-cracklingRemoval of transient artifactsVinyl restoration, recording cleanup
De-reverbReduction of reverb from recordingsDry up too-wet recordings, dialogue clarity
Harmonic EnhancementAddition of harmonically related contentAdding warmth, presence, character
Frequency-Dependent ProcessingProcessing that varies with frequency contentDynamic EQ, multiband compression

Convolution and Modeling

TechniqueDescriptionApplications
ConvolutionProcess that combines audio with impulse responseRealistic reverb, amp simulation
Impulse ResponseAcoustic “fingerprint” of space or deviceCapturing real spaces, gear modeling
Algorithmic ModelingMathematical simulation of acoustic behaviorsCreating effects, instrument modeling
Physical ModelingSimulation based on physical propertiesInstrument synthesis, acoustic simulation

Spatial Processing

TechniqueDescriptionParametersApplications
Stereo ImagingManipulation of stereo fieldWidth, panning, correlationCreate wider/narrower stereo image
Binaural ProcessingCreates 3D audio for headphonesHRTF model, source positionImmersive audio, virtual reality
AmbisonicsFull-sphere surround sound formatOrder, decoding method360° audio, VR/AR applications
Mid-Side ProcessingSeparate processing of center vs. sidesMid/side balance, processingStereo control, mastering

Digital Signal Processing (DSP) Concepts

Key DSP Terminology

TermDescriptionImportance
AlgorithmSet of instructions for processing signalDefines how effects/processors work
Buffer SizeNumber of samples processed at onceAffects latency and CPU usage
Vector SizeSimilar to buffer sizeProcessing efficiency metric
Sample AccurateProcessing aligned precisely to samplesTiming precision
Zero LatencyProcessing without delayReal-time monitoring
OversamplingProcessing at higher sample rateReduces aliasing, improves quality
InterpolationCreating new samples between existing onesSmooth transitions, upsampling
DecimationReducing number of samplesDownsampling, efficiency

Processing Architecture

ArchitectureDescriptionApplications
Serial ProcessingEffects in sequential chainStandard DAW signal flow
Parallel ProcessingMultiple processes applied separately then mixedAdvanced mixing techniques
Feedback LoopOutput fed back into inputSpecial effects, analog modeling
SidechainUsing one signal to control processing of anotherDucking, de-essing, creative effects
Adaptive ProcessingAutomatically adjusts based on inputSmart EQ, intelligent dynamics
Look-aheadAnalyzes future samples before processingZero-overshoot limiting, transient shaping

Practical Applications

Recording Processing

StageProcessesPurpose
Input ConditioningHigh-pass filtering, light compressionClean signal capture
Noise ManagementGates, expanders, noise reductionMinimize noise
Monitoring EffectsLight reverb, low-latency processingComfort for performers
Pre-emphasisStrategic EQ, dynamicsCapture optimal signal

Mixing Techniques

PurposeProcessesApproach
ClarityEQ, compression, stereo positioningCreate space for each element
DepthReverb, delay, level balancingCreate front-to-back perspective
WidthStereo imaging, panning, delayCreate stereo field
PunchTransient shaping, compression, parallel processingEnhance impact
GlueBus compression, saturation, reverbCreate cohesion

Mastering Processing

PurposeProcessesConsiderations
Tonal BalanceEQ, spectral processingOverall frequency balance
Dynamic ControlCompression, limitingConsistent loudness, peaks
Stereo EnhancementMid-side processing, stereo imagingWidth vs. mono compatibility
Loudness OptimizationLimiting, clipping, saturationTarget LUFS, true peak limits
Format PreparationDithering, sample rate conversionDelivery specifications

Restoration Techniques

IssueProcessesApproach
Background NoiseNoise reduction, spectral editingFingerprint noise, careful reduction
Clicks and PopsDe-clicking, manual editingThreshold detection, repair
ClippingDe-clipping, waveform reconstructionReconstruct peaks, reduce distortion
Reverb ReductionDe-reverb, spectral processingExtract direct sound
SibilanceDe-essing, multiband compressionTarget 5-8kHz range, careful threshold

Audio Measurement and Analysis

Level Measurements

MeasurementDescriptionApplications
Peak LevelMaximum instantaneous amplitudePreventing clipping, headroom
RMS LevelRoot Mean Square – approximates perceived loudnessMix balancing, loudness assessment
LUFSLoudness Units Full Scale – standardized loudnessBroadcast standards, streaming targets
True PeakActual peak including inter-sample peaksPreventing digital clipping
Crest FactorRatio between peak and RMSDynamic range assessment
Dynamic RangeDifference between loudest and quietest partsMusic dynamics, broadcast compliance

Analysis Tools

ToolFunctionApplications
Spectrum AnalyzerShows frequency contentIdentifying frequency issues
Phase Correlation MeterShows stereo phase relationshipChecking mono compatibility
Loudness MeterMeasures perceived loudnessBroadcast compliance, streaming targets
OscilloscopeShows waveform in time domainDetailed signal analysis
SpectrogramShows frequency content over timeIdentifying time-based issues
GoniometerShows stereo field representationStereo image assessment

Digital Audio Workstation (DAW) Concepts

Signal Flow

ConceptDescriptionImportance
Insert EffectsProcessing applied directly to trackDirect signal processing
Send/Return (Aux)Parallel processing via busesShared effects, parallel processing
Pre-fader vs. Post-faderWhether processing comes before/after level faderEffect level independence
Groups/BusesCombining multiple tracks for shared processingOrganizational and processing efficiency
VCA FadersControl levels without affecting processingAdvanced level management
Routing MatrixComplex signal path managementCustom signal flows

Automation

TypeDescriptionApplications
Volume AutomationDynamic control of levelsDetailed mix balance
Parameter AutomationDynamic control of effect parametersCreative effects, problem solving
Automation ModesRead, write, touch, latchDifferent editing approaches
Automation CurvesLinear vs. logarithmicNatural-sounding transitions

Format Specifications and Standards

Audio File Formats

FormatCharacteristicsBest For
WAV/AIFFUncompressed, losslessRecording, mixing, mastering
FLACCompressed, losslessStorage, high-quality distribution
MP3Compressed, lossyDistribution, streaming (lower quality)
AACCompressed, lossyDistribution, streaming (higher quality)
DSD1-bit, high sample rateAudiophile recordings

Broadcast Standards

StandardSpecificationsUsed For
EBU R128-23 LUFS, max true peak -1dBTPEuropean broadcast
ATSC A/85-24 LUFS, max true peak -2dBTPUS broadcast
Streaming-14 to -16 LUFS rangeOnline platforms
Cinema-27 LUFS dialog, wide dynamic rangeTheatrical release

Resources for Further Learning

Technical Reading

  • “Audio Engineering 101” by Tim Dittmar
  • “Mixing Secrets for the Small Studio” by Mike Senior
  • “The Science of Sound” by Thomas Rossing
  • “Digital Signal Processing: A Practical Guide” by Steven W. Smith

Online Resources

  • iZotope Learn Portal
  • Sound on Sound Magazine
  • ProSoundWeb
  • Audio Engineering Society (AES) papers

Software and Tools

  • Audio analysis: Voxengo SPAN, iZotope Insight
  • Audio editors: Adobe Audition, iZotope RX
  • Plugins: FabFilter, iZotope, Waves, UAD
  • Testing tools: Room EQ Wizard, ARTA

Remember that while this cheatsheet provides technical information, developing a good ear through critical listening practice is equally important to successful audio signal processing.

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