The Ultimate Board Game Terminology Cheatsheet: A Complete Glossary for Gamers

Introduction

The world of board games has its own rich vocabulary that can be intimidating to newcomers. Understanding these terms not only helps you learn games more quickly but also enables you to communicate effectively with other players, read rules accurately, and engage more deeply with the hobby. This cheatsheet serves as a comprehensive reference guide to common board game terminology, organized by category for easy reference.

Core Board Game Concepts

Game Types

TermDefinition
Abstract GameGames with minimal theme that focus on mechanics (e.g., Chess, Go)
Ameritrash/ThematicTheme-heavy games often featuring dice, conflict, and storytelling elements
Euro GameStrategy-focused games typically with indirect player conflict and economic themes
HybridGames that blend Euro and Ameritrash elements
Party GameSocial games designed for larger groups with simple rules
Cooperative GameGames where players work together against the game system
Legacy GameGames that change permanently as you play through a campaign
Roll-and-WriteGames where players roll dice and write results on sheets
Deck-builderGames where improving your deck of cards is a central mechanism

Game Complexity and Weight

TermDefinition
Gateway GameAccessible games that introduce new players to the hobby
FillerShort, simple games played between longer games
Light/Medium/HeavyDescriptors of a game’s complexity level
WeightA measure of game complexity (rules overhead, decision space)
AP (Analysis Paralysis)When a player takes excessive time considering options

Game Mechanics

Resource Management

TermDefinition
Engine BuildingDeveloping systems that become more efficient over time
Set CollectionGathering specific groups of items for points or effects
Resource ConversionTransforming one type of game resource into another
DraftingSelecting items from a limited pool, often passing options to others
Hand ManagementStrategic use of cards or other components in hand
Tableau BuildingCreating a display of cards/components with ongoing effects

Movement Mechanics

TermDefinition
Area Control/MajorityGaining dominance in specific regions for benefits
Worker PlacementAssigning limited “workers” to action spaces
Action Point AllowanceSpending a limited supply of actions each turn
Roll/Spin and MoveAdvancing based on die rolls or spinner results
Modular BoardGame board assembled differently each game
Hex Grid/Square GridBoard layout patterns that define movement
Point-to-PointMovement along specific connected paths rather than spaces

Conflict Resolution

TermDefinition
Dice RollingUsing dice to determine outcomes
Card DrivenUsing cards to determine actions or resolve conflicts
Combat SystemRules governing how conflicts between players are resolved
Take ThatMechanics that directly hinder other players
Auction/BiddingCompetitive offering of resources to gain benefits
Variable Player PowersEach player has unique abilities or advantages

Turn Structure and Game Flow

Turn Phases

TermDefinition
SetupInitial game preparation before play begins
Round/Turn/PhaseUnits of play sequence
UpkeepMaintenance phase, often at turn beginning or end
CleanupEnd-of-turn activities (discarding, resetting, etc.)
Simultaneous ActionAll players act at the same time
Action QueueSequence of planned actions to be executed in order

Game Progression

TermDefinition
First Player/Start PlayerThe person who takes the first turn
Player OrderSequence in which players take turns
Game RoundA complete cycle of all players taking turns
Game End TriggerCondition that causes the game to conclude
Scoring RoundPeriodic evaluation of player standing
Final ScoringPoint calculation at game conclusion

Components and Materials

Physical Elements

TermDefinition
MeepleSmall humanoid playing piece (originally from Carcassonne)
ChitSmall, flat token usually made of cardboard
StandeeCardboard piece that stands upright in a plastic base
MiniatureDetailed, three-dimensional playing piece
TileFlat, often square or hexagonal board piece
DiceMulti-sided random number generators (d6, d20, etc.)
Card SleeveProtective covering for game cards
InsertOrganizational tray inside the game box

Card Types

TermDefinition
HandCards currently held by a player
DeckCollection of cards used in the game
Discard PileArea for used or discarded cards
Draw PileCards available to be drawn
TableauDisplay of cards laid out in front of a player
Card DraftSelection of cards from a shared pool
Living Card Game (LCG)Fixed content card game with regular expansions
Collectible Card Game (CCG)Game with randomized card packs for collection

Player Interaction

Competitive Elements

TermDefinition
Player vs. Player (PvP)Direct competition between players
Direct ConflictMechanics that allow players to attack or hinder others
Indirect ConflictCompetition for limited resources without direct attacks
Zero-Sum GameGains by one player come at the expense of others
KingmakingWhen a player can determine which opponent wins
Catch-Up MechanismFeatures that help trailing players remain competitive

Cooperative Elements

TermDefinition
Fully CooperativeAll players win or lose together
Semi-CooperativeMix of team and individual goals
Traitor MechanismOne or more players secretly work against the group
Alpha Player/QuarterbackingDominant player directing others’ moves in co-op games
AI OpponentGame system that simulates an opponent
ScenarioSpecific mission or setup for a play session

Game Strategy Terms

Decision Making

TermDefinition
Optimal PlayMaking the mathematically best move
HeuristicRule of thumb to guide decision-making
Game StateThe current condition of all game elements
Decision SpaceRange of meaningful choices available
Risk ManagementBalancing potential rewards against possible losses
Opportunity CostWhat you give up when making a choice

Advanced Concepts

TermDefinition
MetaThe current dominant strategies in a game community
EngineSystem of components that generate resources/actions
ComboCombination of effects that work together effectively
EfficiencyMaximizing output from limited resources/actions
TempoPace of progress relative to opponents
EconomySystem of resource generation and spending

Publishing and Design

Industry Terms

TermDefinition
DesignerPerson who created the game
PublisherCompany that produces and distributes the game
FLGSFriendly Local Game Store
OOP (Out of Print)Games no longer being manufactured
KickstarterCrowdfunding platform often used for board games
Stretch GoalAdditional content unlocked during crowdfunding
RetailGames available through traditional stores
MSRPManufacturer’s Suggested Retail Price

Game Versions

TermDefinition
Base GameThe foundational game without expansions
ExpansionAdditional content that requires the base game
Standalone ExpansionAddition that can be played independently
Deluxe EditionPremium version with upgraded components
Print and PlayDownloadable files for home printing
EditionSpecific version of a game (1st edition, 2nd edition, etc.)
ReprintNew production run of an existing game
PrototypePre-production version for testing

Common Challenges and Solutions

Learning Games

ChallengeSolution
Overwhelming rulesStart with gateway games, watch tutorial videos
Differing skill levelsUse handicap systems or asymmetric games
Rule disputesDecide on interpretation for current game, check official FAQs later
Forgetting rules mid-gameCreate player aids, use reference sheets
Teaching new playersExplain core concepts and win conditions first, details as needed

Game Management

ChallengeSolution
Long setup timesUse organizational tools, prepare before players arrive
Game lengthSet time limits, use shorter variants
Component damageUse card sleeves, playmats, and proper storage
Finding playersJoin local groups, use meetup apps, attend game nights
Storage issuesInvest in storage solutions, organize by frequency of play

Best Practices and Tips

For New Players

  • Start with gateway games before tackling complex titles
  • Watch video tutorials in addition to reading rulebooks
  • Focus on having fun rather than optimal strategy initially
  • Don’t worry about winning your first few games
  • Ask questions when rules are unclear

For Game Hosts

  • Know the rules well before teaching others
  • Prepare a concise teaching strategy for new games
  • Consider player count recommendations seriously
  • Set expectations for game length and complexity
  • Be prepared to guide new players without playing for them

For Game Collectors

  • Research games thoroughly before purchasing
  • Consider storage space and how often you’ll play
  • Try before you buy when possible
  • Balance collection with variety of weight and player counts
  • Track plays to identify which games hit the table most

Resources for Further Learning

Online Communities

  • BoardGameGeek (BGG) – The largest board game database and forum
  • Reddit r/boardgames – Active discussion community
  • Board Game Atlas – Review aggregator and price comparison
  • The Dice Tower – Video reviews and podcasts
  • Shut Up & Sit Down – Humorous video reviews and articles

Events and Conventions

  • Gen Con – The largest tabletop game convention in North America
  • Essen Spiel – World’s largest board game trade fair
  • UK Games Expo – Britain’s largest hobby games convention
  • PAX Unplugged – Tabletop-focused PAX event
  • Local game store events and meetups

Apps and Digital Tools

  • BG Stats – Track your game collection and plays
  • Chwazi – Random player selector
  • Board Game Scoreboard – Digital scorekeeping
  • Meetup – Find local gaming groups
  • BoardGameGeek app – Mobile access to BGG database

This cheatsheet serves as an introduction to the rich language of board gaming. As you explore more games, you’ll encounter specialized terminology unique to specific games or genres. The board game hobby continues to evolve, with new terms emerging as innovative game mechanics are developed. Happy gaming!

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